2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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weapons.md 9.4 KiB

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  1. # Inventory
  2. | Class | Model | Codename* | Origin | Ammo | Rounds (per unit) | Maximum reserves | Cyclic rate of fire (rounds/min) | Muzzle velocity (m/s) | Unit length (mm) | Unit width (mm) | Unit height (mm) | Remarks |
  3. |-----------------|-------------------------------------|------------|---------------|-------------------------------|------------------:|-----------------:|---------------------------------:|----------------------:|-----------------------------------------------:|----------------:|-----------------:|---------------------------------------------------------|
  4. | Combat knife | Combat knife | Guerrilla | Switzerland | - | - | - | - | - | - | - | - | - |
  5. | Pistol | Beretta 92FS | Servant | Italy | 9x19mm Parabellum | 15 | 4 | - | 381 | 217 | 38 | 137 | Can be dual-wielded |
  6. | Pistol | Magnum Research Desert Eagle MK XIX | Hitman | United States | .50 Action Express | 7 | 3 | - | 470 | 273.1 | - | - | Uses 20-round extended magazine (from normal 12 rounds) |
  7. | Pistol | H&K USP Elite .45 | Ordinator | Germany | .45 ACP | 20 | 4 | - | 350 | 239 | 29 | 151 | - |
  8. | Pistol | Walther PPK | - | Germany | .380 ACP | 7 | - | - | 256 | 170 | 98 | 109 | - |
  9. | Pistol | Makarov PM | - | Soviet Union | .380 ACP | 8 | - | - | 315 | 161.5 | 29.4 | - | - |
  10. | Sub-machine gun | H&K MP5A5 | Operator | West Germany | 9x19mm Parabellum | 30 | 4 | 800 | 400 | 680 (stock extended), 504.22 (stock collapsed) | 50 | 260 | - |
  11. | Sub-machine gun | H&K MP5KA1 | Tactician | West Germany | 9x19mm Parabellum | 30 | 4 | 900 | 375 | 325 | - | - | - |
  12. | Sub-machine gun | H&K MP7A1 | Specialist | Germany | HK 4.6x30mm | 40 | 3 | 950 | 735 | 638 (stock extended), 415 (stock collapsed) | 51 | 169.5 | - |
  13. | Sub-machine gun | H&K UMP45 | - | Germany | .45 ACP | 25 | - | 600 | 285 | 690 (stock extended), 450 (stock folded) | - | - | - |
  14. | Sub-machine gun | UZI | - | Israel | .45 ACP | 22 | - | 600 | 400 | 640 (stock extended), 470 (stock collapsed) | - | - | - |
  15. | Shotgun | Ithaca Model 37 | Impressor | United States | 12-gauge buckshot size F | 7 | 21 | - | 410 | 760 | - | - | - |
  16. | Assault rifle | Kalashnikov AK type 3 | Militant | Soviet Union | 7.62x39mm | 30 | 3 | 600 | 715 | 880 (fixed wooden stock) | - | - | - |
  17. | Assault rifle | Colt M4A1 + M203 Grenade Launcher | Paragon | United States | 5.56x45mm NATO / 40mm grenade | 30 | 3 / 5 | 800 | 910 | 838 (stock extended), 756 (stock retracted) | - | - | - |
  18. *Codenames are for usable weapons only and can be equipped by both players and enemies. Unusable weapons are only equipped by enemies.
  19. # Trivia
  20. - Servant is the only weapon to be dual-wielded. Also, it is the only weapon that the player does not use the knife when doing melee attacks because the player already has both hands holding the guns when they are dual-wielded.
  21. - Hitman is the most powerful pistol, equating Impressor for power, but rarer to get.
  22. - Ordinator normally has 12 rounds, but ammo crates and drops have extended magazines of 20 rounds, making it the most number of rounds of any pistol.
  23. - Operative and Tactician are basically the same (MP5A5 and MP5KA1 respectively), but the former packing more power and a faster muzzle velocity yet has a slower rate of fire, while the latter has less power and slower muzzle velocity but faster rate of fire. When the player acquires both guns, their magazines can be interchangeable.
  24. - Specialist can have scope attachments that can increase the firing range of the player. It also has the fastest rate of fire among automatic guns.
  25. - Impressor is the only shotgun in the game.
  26. - Militant is more likely to appear in map crates.
  27. - Paragon is the only gun in the game with a grenade launcher.
  28. - Some enemies are equipped with M1911 pistols, but these cannot be retrieved by the player.
  29. - Enemies equipped with the Servant do not wield them dually.
  30. # Usage
  31. | Codename | Primary Fire | Secondary Fire | Modes | Frequency (%) |
  32. |------------|--------------|----------------------------------------------------------|------------------------------------------|--------------:|
  33. | Servant | Single fire | Double fire (dual-wielded), single fire (single-wielded) | Single wield, dual wield | 15 |
  34. | Hitman | Single fire | Single fire | Single wield | 8 |
  35. | Ordinator | Single fire | Single fire | Single wield | 12 |
  36. | Operator | Modal fire | Modal fire | Single fire, burst fire, continuous fire | 12 |
  37. | Tactician | Modal fire | Modal fire | Single fire, burst fire, continuous fire | 10 |
  38. | Specialist | Modal fire | Modal fire | Single fire, continuous fire | 8 |
  39. | Impressor | Single fire | Single fire | Single fire | 7 |
  40. | Militant | Single fire | Single fire | Single fire | 12 |
  41. | Paragon | Modal fire | Launch grenade | Single fire, burst fire | 9 |
  42. # Sprites
  43. > ![Servant](../../assets/internal/default/weapon-servant/sprite.svg)
  44. >
  45. > Servant
  46. > ![Hitman](../../assets/internal/default/weapon-hitman/sprite.svg)
  47. >
  48. > Hitman
  49. > ![Ordinator](../../assets/internal/default/weapon-ordinator/sprite.svg)
  50. >
  51. > Ordinator
  52. > ![Operator](../../assets/internal/default/weapon-operator/sprite.svg)
  53. >
  54. > Operator
  55. > ![Tactician](../../assets/internal/default/weapon-tactician/sprite.svg)
  56. >
  57. > Tactician
  58. > ![Specialist](../../assets/internal/default/weapon-specialist/sprite.svg)
  59. >
  60. > Specialist
  61. > ![Impressor](../../assets/internal/default/weapon-impressor/sprite.svg)
  62. >
  63. > Impressor
  64. > ![Militant](../../assets/internal/default/weapon-militant/sprite.svg)
  65. >
  66. > Militant
  67. > ![Paragon](../../assets/internal/default/weapon-paragon/sprite.svg)
  68. >
  69. > Paragon