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Add controls and weapons docs

Specify documentation for controls and weapon modes.
feature/data-structs
TheoryOfNekomata 1 year ago
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docs/controls.md View File

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# Controls

| Action | Effect | Remarks |
|---------|-----------------------------------|--------------------------------------------------------------------------------------------------------|
| Up | Select Menu Item Up/Look Up | |
| Right | Select Menu Item Right/Move Right | |
| Down | Select Menu Item Down/Crouch | |
| Left | Select Menu Item Left/Move Left | |
| Affirm | Confirm Selected Option | |
| Negate | Go Back | |
| Action0 | Jump | When crouched, player will go down a solid-on-top ground. |
| Action1 | Primary Fire | Each weapon has firing characteristics, see below. |
| Action2 | Secondary Fire | Each weapon has firing characteristics, see below. |
| Action3 | Switch Weapon Mode | Press to select next weapon mode (cycle), hold then press Left/Right to set previous/next weapon mode. |
| Action4 | Switch Weapon | Press to select next weapon (cycle), hold then press Left/Right to set previous/next weapon. |
| Action5 | Item/Inventory | Hold to open inventory, double press to use current item. |
| Action6 | Switch Item | Press to select next item (cycle), hold then press Left/Right to set previous/next item. |
| Action7 | Take Cover | Enter doors, go between objects to hide from enemies. |
| Action8 | Sneak | Hold then press Left/Right to sneak. (do we need this control, or crouch is enough?) |
| Action9 | Reload | Reload always drops current clip regardless if there are rounds left. |

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docs/weapons.md View File

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| Weapon | Model | Codename | Origin | Ammo | Rounds (per unit) | Maximum reserves | Cyclic rate of fire (rounds/min) | Muzzle velocity (m/s) | Unit length (mm) | Unit width (mm) | Unit height (mm) | Remarks |
# Inventory

| Class | Model | Codename | Origin | Ammo | Rounds (per unit) | Maximum reserves | Cyclic rate of fire (rounds/min) | Muzzle velocity (m/s) | Unit length (mm) | Unit width (mm) | Unit height (mm) | Remarks |
|-----------------|----------------------------------------|------------|---------------|--------------------------|------------------:|-----------------:|---------------------------------:|----------------------:|-----------------------------------------------:|----------------:|-----------------:|---------------------------------------------------------|
| Combat knife | Combat knife | Guerrilla | Switzerland | - | | - | - | - | - | - | - | - |
| Oriental sword | Katana | Goemon | Japan | - | | - | - | - | - | - | - | - |
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| Shotgun | Ithaca Model 37 | Impressor | United States | 12 gauge buckshot size F | 7 | 70 | - | 410 | 760 | - | - | - |
| Assault rifle | Kalashnikov AK47 | Militant | Soviet Union | 7.62x39mm | 30 | 8 | 600 | 715 | 880 (fixed wooden stock) | - | - | - |
| Assault rifle | Colt SOPMOD M4A1/M203 Grenade Launcher | Paragon | United States | 5.56x45mm NATO | 30 | 8 | 800 | 910 | 838 (stock extended), 756 (stock retracted) | - | - | - |

# Trivia

- Servant is the only weapon to be dual wielded. Also it is the only weapon that the player does not use the knife when doing melee attacks because the player already has both hands holding the guns when they are daul wielded.
- Hitman is the most powerful pistol, equating Impressor for power, but rarer to get.
- Ordinator normally has 12 rounds, but some ammo crates and drops have extended magazines of 20 rounds, making it the most number of rounds of any pistol.
- Operative and Tactician are basically the same (MP5A5 and MP5KA1 respectively), but the former packing more power and a faster muzzle velocity yet has a slower rate of fire, while the latter has less power and slower muzzle velocity but faster rate of fire. When the player acquires both guns, their magazines can be interchangeable.
- Specialist can have scope attachments that can increase the firing range of the player. It also has the fastest rate of fire among automatic guns.
- Impressor is the only shotgun in the game.
- Militant is more likely to appear in map crates.
- Paragon is the only gun in the game with a grenade launcher.
- Some enemies are equipped with M1911 pistols, but these cannot be retrieved by the player.
- Enemies equipped with the Servant do not wield them dually.

# Usage

| Codename | Primary Fire | Secondary Fire | Modes |
|------------|--------------|----------------------------------------------------------|------------------------------------------|
| Servant | Single fire | Double fire (dual wielded), single fire (single wielded) | Single wield, dual wield |
| Hitman | Single fire | Single fire | Single wield |
| Ordinator | Single fire | Single fire | Single wield |
| Operator | Modal fire | Modal fire | Single fire, burst fire, continuous fire |
| Tactician | Modal fire | Modal fire | Single fire, burst fire, continuous fire |
| Specialist | Modal fire | Modal fire | Single fire, continuous fire |
| Impressor | Single fire | Single fire | Single fire |
| Militant | Single fire | Single fire | Single fire |
| Paragon | Modal fire | Launch grenade | Single fire, burst fire |

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