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Minor document corrections

Check grammar.
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TheoryOfNekomata 1 year ago
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3 changed files with 5 additions and 5 deletions
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      docs/reference/controls.md
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      docs/reference/mechanics.md
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      docs/reference/weapons.md

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docs/reference/controls.md View File

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| Right Stick Down | `axis:+righty` |

> **Note:** The config keys are based from SDL internal names, only we have added the `button:` and `axis:` bind
> prefixes to be flexible on setting up controls on the gamepad. The reason is because gamepad controls use different
> prefixes to be flexible on setting up controls on the gamepad. The reason is gamepad controls use different
> types of binds.

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docs/reference/mechanics.md View File

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# Gameplay

* Starts in a random section in a map
* Each section has different mechanics (outdoors open area - survival, machine gunning, sometimes no enemies spawn here; warehouse - platforming, machine gunning, boss battle; electrical/computer room - puzzle, library with vault - puzzle, boss room - boss battle, lobby - no enemies spawn here, unless the packages are retrieved, etc)
* Each section has different mechanics (outdoors open area - survival, machine-gunning, sometimes no enemies spawn here; warehouse - platforming, machine gunning, boss battle; electrical/computer room - puzzle, library with vault - puzzle, boss room - boss battle, lobby - no enemies spawn here, unless the packages are retrieved, etc.)
* Player/s must go to the extraction point (helicopter or runaway vehicle)
* Sometimes, crate boxes paradrop on open areas, rooftop, in warehouse areas crates are delivered by trucks
* There are some minigames triggered on certain circumstances, such as when exiting the map via helicopter, there could be a "survive from gunfire from ground in X mins" minigame
* There are some minigames triggered on certain circumstances, such as when exiting the map via helicopter, there could be a "survive from gunfire from ground in X minutes" minigame

Possible objectives per game:
* Player/s must retrieve/destroy package/s from random sections in the map.


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docs/reference/weapons.md View File

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# Trivia

- Servant is the only weapon to be dual wielded. Also it is the only weapon that the player does not use the knife when doing melee attacks because the player already has both hands holding the guns when they are daul wielded.
- Servant is the only weapon to be dual-wielded. Also, it is the only weapon that the player does not use the knife when doing melee attacks because the player already has both hands holding the guns when they are dual-wielded.
- Hitman is the most powerful pistol, equating Impressor for power, but rarer to get.
- Ordinator normally has 12 rounds, but some ammo crates and drops have extended magazines of 20 rounds, making it the most number of rounds of any pistol.
- Operative and Tactician are basically the same (MP5A5 and MP5KA1 respectively), but the former packing more power and a faster muzzle velocity yet has a slower rate of fire, while the latter has less power and slower muzzle velocity but faster rate of fire. When the player acquires both guns, their magazines can be interchangeable.
@@ -31,7 +31,7 @@

| Codename | Primary Fire | Secondary Fire | Modes |
|------------|--------------|----------------------------------------------------------|------------------------------------------|
| Servant | Single fire | Double fire (dual wielded), single fire (single wielded) | Single wield, dual wield |
| Servant | Single fire | Double fire (dual-wielded), single fire (single-wielded) | Single wield, dual wield |
| Hitman | Single fire | Single fire | Single wield |
| Ordinator | Single fire | Single fire | Single wield |
| Operator | Modal fire | Modal fire | Single fire, burst fire, continuous fire |


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