TheoryOfNekomata
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444c34c2d6
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Implement list functions
Add the list functions that will be used for memory pools.
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1 year ago |
TheoryOfNekomata
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c155348c40
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Update linked list code
Instead of using macros, use iterators built-in on each list for
filtering and traversing.
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2 years ago |
TheoryOfNekomata
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bc62f37f7a
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Add XInput support
Provide support for XInput mappings.
|
2 years ago |
TheoryOfNekomata
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2901a744d1
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Add controls and weapons docs
Specify documentation for controls and weapon modes.
|
2 years ago |
TheoryOfNekomata
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a2f8cc224f
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Update Militant
Add some missing parts.
|
2 years ago |
TheoryOfNekomata
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8a42a6c0c2
|
Update weapon sprites
Use common terms for geometry groups.
|
2 years ago |
TheoryOfNekomata
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228755c708
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Draft specs for sprites and animations
Add documentation for sprites and animation management.
|
2 years ago |
TheoryOfNekomata
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b4cf53c181
|
Add more sprite logic
Demonstrate on-the-fly flip for sprites.
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2 years ago |
TheoryOfNekomata
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70bba117e5
|
Update documentation
Update items related to weapons.
|
2 years ago |
TheoryOfNekomata
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5eb23c4e8a
|
Update mechanics document
Some contents for deliberation.
|
2 years ago |
TheoryOfNekomata
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95d3fb8e9c
|
Add placeholder algorithms
TODO comments for implementation.
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2 years ago |
TheoryOfNekomata
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033471bf25
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Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
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2 years ago |
TheoryOfNekomata
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5d1c4b0a69
|
Use sprite loading logic to reuse sprites
Make use of sprite loading to streamline the sprite management process.
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2 years ago |
TheoryOfNekomata
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8fddede051
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Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
|
2 years ago |
TheoryOfNekomata
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84e99d29d5
|
Update weapons documentation
Fill out data for Ordinator.
|
2 years ago |
TheoryOfNekomata
|
97bf51a42a
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Update weapon sprites, add Ordinator
The weapon sprites are now exported to SVG.
There is a new weapon called Ordinator which fires 20 rounds of .45 ACP.
|
2 years ago |
TheoryOfNekomata
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f02e79d1c4
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Update weapons, start auditing audio
The bullets have been improved. Also, file structure for weapons is
being drafted.
|
2 years ago |
TheoryOfNekomata
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eaf9cebfbf
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Add SVG sprites, update grouping
Ensure no transforms are done with the sprite components.
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2 years ago |
TheoryOfNekomata
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e014ce1af6
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Draw Paragon magazine, showcase all weapons
The magazine for Paragon is now drawn. Also the weapons showcase is
added for showing all the available geometry of all the weapons.
|
2 years ago |
TheoryOfNekomata
|
422f53e06d
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Update Militant magazine
Ensure magazine is completely drawn.
|
2 years ago |
TheoryOfNekomata
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dc25d90719
|
Update weapons
Fix sprite grouping, add more neutral codenames to weapons.
|
2 years ago |
TheoryOfNekomata
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1ceafa9423
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Update .50 AE
Use measurements from CIP.
|
2 years ago |
TheoryOfNekomata
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307f1e6722
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Update bullet sprite
Use construction sheet for 9mm.
|
2 years ago |
TheoryOfNekomata
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b73c32d7dd
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Draw rifle bullets, correction to 50 AE graphic
Draw the rifle bullets according to dimension charts.
|
2 years ago |
TheoryOfNekomata
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63021f04d1
|
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
|
2 years ago |
TheoryOfNekomata
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a460ff3067
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Update weapons info, add props sprite source
Add remarks for M9.
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2 years ago |
TheoryOfNekomata
|
7a8f97cad5
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Update weapons sprites
Small changes to weapons sprites.
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2 years ago |
TheoryOfNekomata
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d627a7bd0a
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Remove right-to-left weapon sprites
We'll just use the flipped versions for ease of development.
|
2 years ago |
TheoryOfNekomata
|
5ad083d293
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Add weapon codenames, weapon sprites
Include weapon sprites, however the flipped versions need re-tracing
details.
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2 years ago |
TheoryOfNekomata
|
4ae28997d8
|
Do inventory of available weapons
Specify final list of weapons in the game. Add additional details for
information on sprites.
|
2 years ago |
TheoryOfNekomata
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5735f63a59
|
Contextualize procedure results
Add custom enums for making sense of returned values from config and
game app code.
|
2 years ago |
TheoryOfNekomata
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4a6b32256c
|
Update audio, add todo item
Organize audio. The sfx are also rearranged.
|
2 years ago |
TheoryOfNekomata
|
54f13de92a
|
Put repo config in global config
Ensure every config-backed subsystem can serialize/deserialize config in
a single consistent manner.
|
2 years ago |
TheoryOfNekomata
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57e4a768dc
|
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
|
2 years ago |
TheoryOfNekomata
|
9cde8ff876
|
Extract common code
Remove symlinks and make codebase use common modules instead.
|
2 years ago |
TheoryOfNekomata
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143206529b
|
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
|
2 years ago |
TheoryOfNekomata
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3094b571d5
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Update config file parsing
Unify config loading in net and video subsystems.
|
2 years ago |
TheoryOfNekomata
|
d1530e0ae0
|
Add help
Make sure to have help messages for both the game and the server.
|
2 years ago |
TheoryOfNekomata
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3ee49cf7e9
|
Update name of app and network binding member
Make the member name generic to accommodate other potential
implementations beyond Websockets.
|
2 years ago |
TheoryOfNekomata
|
938b9c1250
|
Add tools
Include tools for testing various parts of the app
|
2 years ago |
TheoryOfNekomata
|
6fa602afe0
|
Group shell drop sounds
Put shell sounds to their own directory.
|
2 years ago |
TheoryOfNekomata
|
2ae87c59e8
|
Reorganize audio
Rename audio to corresponding audio event.
|
2 years ago |
TheoryOfNekomata
|
9e06bc780a
|
Update documentation and assets
Provide latest versions of the files.
|
2 years ago |
TheoryOfNekomata
|
1a2f4ff726
|
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
|
2 years ago |
TheoryOfNekomata
|
b8c6aff742
|
Add assets
Assets for weapons.
|
2 years ago |
TheoryOfNekomata
|
a782e3f3dc
|
Remove subsystem implementation
This file is unnecessary.
|
2 years ago |
TheoryOfNekomata
|
5b916f263d
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Update network thread function identifier
Use appropriate identifier for function that runs network thread.
|
2 years ago |
TheoryOfNekomata
|
5283548bb3
|
Refactor input and video logic
Put input and video subsystems into their own directories.
|
2 years ago |
TheoryOfNekomata
|
fec7105c03
|
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
|
2 years ago |
TheoryOfNekomata
|
b545368deb
|
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
|
2 years ago |