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@@ -95,7 +95,7 @@ add_executable( |
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src/packages/game/util/IZ_midi.h |
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src/packages/net/core/IZ_websocket.h |
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src/packages/net/core/IZ_websocket.c |
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src/packages/net/IZ_net_client.c src/packages/net/IZ_net_client.h src/packages/game/IZ_app_net.c src/packages/game/IZ_app_net.h src/packages/game/IZ_app_video.c src/packages/game/IZ_app_video.h src/packages/game/IZ_subsystem.h src/packages/game/IZ_app_input.c src/packages/game/IZ_app_input.h src/packages/game/IZ_app_config.c src/packages/game/IZ_app_config.h) |
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src/packages/net/IZ_net_client.c src/packages/net/IZ_net_client.h src/packages/game/IZ_app_net.c src/packages/game/IZ_app_net.h src/packages/game/IZ_app_video.c src/packages/game/IZ_app_video.h src/packages/game/IZ_subsystem.h src/packages/game/IZ_app_input.c src/packages/game/IZ_app_input.h src/packages/game/IZ_app_config.c src/packages/game/IZ_app_config.h src/packages/game/data/IZ_asset.c src/packages/game/data/IZ_asset.h) |
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target_link_libraries( |
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game |
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@@ -299,3 +299,8 @@ add_custom_command(TARGET game POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_directory # which executes "cmake - E copy_if_different..." |
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"${PROJECT_SOURCE_DIR}/assets" # <--this is in-file |
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$<TARGET_FILE_DIR:game>/assets) # <--this is out-file path |
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add_custom_command(TARGET asset-inv POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy_directory # which executes "cmake - E copy_if_different..." |
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"${PROJECT_SOURCE_DIR}/assets" # <--this is in-file |
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$<TARGET_FILE_DIR:game>/assets) # <--this is out-file path |