Browse Source

Implement core

Take inspiration from re3 on directory structure.
master
TheoryOfNekomata 2 years ago
commit
7c55b91d91
15 changed files with 258 additions and 0 deletions
  1. +10
    -0
      .editorconfig
  2. +62
    -0
      .gitignore
  3. +25
    -0
      CMakeLists.txt
  4. +15
    -0
      README.md
  5. +1
    -0
      src/packages/game/core/IZ_movable.c
  6. +10
    -0
      src/packages/game/core/IZ_movable.h
  7. +1
    -0
      src/packages/game/core/IZ_placeable.c
  8. +10
    -0
      src/packages/game/core/IZ_placeable.h
  9. +1
    -0
      src/packages/game/core/IZ_spatial.c
  10. +11
    -0
      src/packages/game/core/IZ_spatial.h
  11. +48
    -0
      src/packages/game/main.c
  12. +1
    -0
      src/packages/game/math/IZ_math.c
  13. +10
    -0
      src/packages/game/math/IZ_math.h
  14. +1
    -0
      src/packages/game/math/IZ_vector.c
  15. +52
    -0
      src/packages/game/math/IZ_vector.h

+ 10
- 0
.editorconfig View File

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root = true
[*]
charset = utf-8
end_of_line = lf
indent_size = 2
indent_style = tab
insert_final_newline = true
max_line_length = 120
tab_width = 2

+ 62
- 0
.gitignore View File

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*.d
*.o
*.ko
*.obj
*.elf
*.ilk
*.map
*.exp
*.gch
*.pch
*.lib
*.a
*.la
*.lo
*.dll
*.so
*.so.*
*.dylib
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
*.dSYM/
*.su
*.idb
*.pdb
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
*.stackdump
[Dd]esktop.ini
$RECYCLE.BIN/
*.cab
*.msi
*.msix
*.msm
*.msp
*.lnk
.idea/
cmake-build-debug/
dependencies/

+ 25
- 0
CMakeLists.txt View File

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cmake_minimum_required(VERSION 3.20)
project(izanami C)

set(CMAKE_C_STANDARD 11)

set(SDL2PATH "E:\\Projects\\Games\\izanami\\dependencies\\SDL2-2.0.16\\x86_64-w64-mingw32")
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
add_executable(izanami src/packages/game/main.c src/packages/game/math/IZ_vector.c src/packages/game/math/IZ_vector.h src/packages/game/math/IZ_math.c src/packages/game/math/IZ_math.h src/packages/game/core/IZ_placeable.c src/packages/game/core/IZ_placeable.h src/packages/game/core/IZ_movable.c src/packages/game/core/IZ_movable.h src/packages/game/core/IZ_spatial.c src/packages/game/core/IZ_spatial.h)
target_link_libraries(izanami ${SDL2_LIBRARY})


if (WIN32)
add_custom_command(TARGET izanami POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/dependencies/SDL2-2.0.16/x86_64-w64-mingw32/bin/SDL2.dll" # <--this is in-file
$<TARGET_FILE_DIR:izanami>) # <--this is out-file path
endif (WIN32)

if (WIN64)
add_custom_command(TARGET izanami POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/dependencies/SDL2-2.0.16/x86_64-w64-mingw32/bin/SDL2.dll" # <--this is in-file
$<TARGET_FILE_DIR:izanami>) # <--this is out-file path
endif (WIN64)

+ 15
- 0
README.md View File

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# sdl2-hello-world
A beginner template for SDL2 powered by CMake.
## Setup
1. Clone this repo.
2. Download the **SDL2 Development Libraries** from the [official download page](https://www.libsdl.org/download-2.0.php).
1. For Windows, unpack the archive under `dependencies` folder in this project's root.
3. Build via CMake.
## Todo
- [X] Windows setup
- [ ] macOS setup

+ 1
- 0
src/packages/game/core/IZ_movable.c View File

@@ -0,0 +1 @@
#include "IZ_movable.h"

+ 10
- 0
src/packages/game/core/IZ_movable.h View File

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#ifndef IZ_MOVABLE_H
#define IZ_MOVABLE_H

#include "../math/IZ_vector.h"

typedef struct {
IZ_Vector velocity;
} IZ_Movable;

#endif //IZ_MOVABLE_H

+ 1
- 0
src/packages/game/core/IZ_placeable.c View File

@@ -0,0 +1 @@
#include "IZ_placeable.h"

+ 10
- 0
src/packages/game/core/IZ_placeable.h View File

@@ -0,0 +1,10 @@
#ifndef IZ_PLACEABLE_H
#define IZ_PLACEABLE_H

#include "../math/IZ_vector.h"

typedef struct {
IZ_Vector location;
} IZ_Placeable;

#endif //IZ_PLACEABLE_H

+ 1
- 0
src/packages/game/core/IZ_spatial.c View File

@@ -0,0 +1 @@
#include "IZ_spatial.h"

+ 11
- 0
src/packages/game/core/IZ_spatial.h View File

@@ -0,0 +1,11 @@
#ifndef IZ_SPATIAL_H
#define IZ_SPATIAL_H

#include "IZ_placeable.h"

typedef struct {
IZ_Placeable placeable;
IZ_Vector size;
} IZ_Spatial;

#endif //IZ_SPATIAL_H

+ 48
- 0
src/packages/game/main.c View File

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#include <SDL.h>
#include <stdbool.h>
#include <stdio.h>

const char* APP_NAME = "SDL2";
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

int main(int argc, char* args[]) {
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;

if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return -1;
}

window = SDL_CreateWindow(
APP_NAME,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_SHOWN
);

if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return -2;
}

bool quit = false;
SDL_Event e;
screenSurface = SDL_GetWindowSurface(window);
while (!quit) {
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
quit = true;
}
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
SDL_UpdateWindowSurface(window);
}
}
SDL_DestroyWindow(window);
SDL_Quit();

return 0;
}

+ 1
- 0
src/packages/game/math/IZ_math.c View File

@@ -0,0 +1 @@
#include "IZ_math.h"

+ 10
- 0
src/packages/game/math/IZ_math.h View File

@@ -0,0 +1,10 @@
#ifndef IZ_MATH_H
#define IZ_MATH_H

#include <math.h>

typedef float IZ_Real;

inline IZ_Real IZ_Sqrt(IZ_Real x) { return (IZ_Real) sqrtf(x); }

#endif //IZ_MATH_H

+ 1
- 0
src/packages/game/math/IZ_vector.c View File

@@ -0,0 +1 @@
#include "IZ_vector.h"

+ 52
- 0
src/packages/game/math/IZ_vector.h View File

@@ -0,0 +1,52 @@
#ifndef IZ_VECTOR_H
#define IZ_VECTOR_H

#include "IZ_math.h"

typedef struct {
// positive X is rightwards
IZ_Real x;

// positive Y is downwards
IZ_Real y;
} IZ_Vector;

inline IZ_Vector IZ_VectorAdd(IZ_Vector a, IZ_Vector b) {
return (IZ_Vector) {
.x = a.x + b.x,
.y = a.y + b.y,
};
}

inline IZ_Vector IZ_VectorSubtract(IZ_Vector a, IZ_Vector b) {
return (IZ_Vector) {
.x = a.x - b.x,
.y = a.y - b.y,
};
}

inline IZ_Vector IZ_VectorMultiply(IZ_Vector a, IZ_Real b) {
return (IZ_Vector) {
.x = a.x * b,
.y = a.y * b,
};
}

inline IZ_Vector IZ_VectorDivide(IZ_Vector a, IZ_Real b) {
return (IZ_Vector) {
.x = a.x / b,
.y = a.y / b,
};
}

inline IZ_Real IZ_VectorDot(IZ_Vector a, IZ_Vector b) {
return a.x * b.x + a.y * b.y;
}

inline IZ_Real IZ_VectorDistance(IZ_Vector a, IZ_Vector b) {
IZ_Real x = b.x - a.x;
IZ_Real y = b.y - a.y;
return IZ_Sqrt(x * x + y * y);
}

#endif //IZ_VECTOR_H

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