Re-implementation of Izanami game engine
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  1. #ifndef IZ_MOVABLE_H
  2. #define IZ_MOVABLE_H
  3. #include "../math/IZ_vector.h"
  4. typedef struct {
  5. IZ_Vector velocity;
  6. } IZ_Movable;
  7. #endif //IZ_MOVABLE_H