TheoryOfNekomata
d96a25d7d2
Fix log mocks
Add modes for log mocks.
1年前
TheoryOfNekomata
5ce887f3db
Organize mocks
Put mocks to directory structure mimicking project structure.
1年前
TheoryOfNekomata
8c9e34b691
Fix heap corruption in malloc
Use SDL's malloc functions in abstractions.
1年前
TheoryOfNekomata
7fa536895d
Unify memory handling functions
Use abstraction instead of using SDL dependencies.
1年前
TheoryOfNekomata
3a5ac14e59
Update game logging
Intercept WS messages for consistent logs like in the server.
1年前
TheoryOfNekomata
32f843db08
Update WS logs
Add ws prefix for easy filtering.
1年前
TheoryOfNekomata
073ad235ae
Improve logging
Use our logging mechanism and remove dependency on SDL.
1年前
TheoryOfNekomata
9eae630cdf
Put config in game directory, fix logging
Ensure game/server configs sit in game directory for easy editing and referencing.
The logging for the network teardown has been put in the appropriate function.
1年前
TheoryOfNekomata
4415eb0e9e
Genericize config paths
Use CMake definitions to specify config paths and filenames.
1年前
TheoryOfNekomata
dc7e62a92b
Fix test client
Use correct markup for connecting to the server.
1年前
TheoryOfNekomata
0dbe2342dc
Update code for macOS
Fix CMake lib dependencies for crypto/SSL. Also ensure websockets work on macOS for both client and server.
1年前
TheoryOfNekomata
bdbdbec1ce
Add logging abstraction
Come up with our own logging system.
1年前
TheoryOfNekomata
47c9784093
Rename max sprites constant
Use IZ_ prefix for constants.
1年前
TheoryOfNekomata
8d67fa3b08
Organize CMake, add safe fopen
Tidy up CMake.
Also provide abstraction to fopen_s only available to Windows.
1年前
TheoryOfNekomata
f11a8ff220
Update standard functions
Include _s wrappers for most standard function calls.
1年前
TheoryOfNekomata
fa55ceaa97
Fix MIDI value parsing
Ensure note names are normalized (i.e. converted to lowercase) properly
before parsing.
1年前
TheoryOfNekomata
f72e7244ca
Fix joystick GUID I/O
Properly parse joystick GUID on initialization.
1年前
TheoryOfNekomata
ee7841cd31
Add GUID config handling, refine gamepad
GUID config is used for gamepad processing.
1年前
TheoryOfNekomata
99c0bcb9e4
Update macOS controller logic
Correctly implement controller logic checking for macOS.
1年前
TheoryOfNekomata
55901c8e2a
Add gamepad logic
Implement gamepad logic for macOS.
1年前
TheoryOfNekomata
25c7c83370
Add instructions for macOS
Add compatibility for macOS and *NIX files
TODO: inspect building of dependencies
1年前
TheoryOfNekomata
c155348c40
Update linked list code
Instead of using macros, use iterators built-in on each list for
filtering and traversing.
1年前
TheoryOfNekomata
bc62f37f7a
Add XInput support
Provide support for XInput mappings.
2 年前
TheoryOfNekomata
2901a744d1
Add controls and weapons docs
Specify documentation for controls and weapon modes.
2 年前
TheoryOfNekomata
a2f8cc224f
Update Militant
Add some missing parts.
2 年前
TheoryOfNekomata
8a42a6c0c2
Update weapon sprites
Use common terms for geometry groups.
2 年前
TheoryOfNekomata
228755c708
Draft specs for sprites and animations
Add documentation for sprites and animation management.
2 年前
TheoryOfNekomata
b4cf53c181
Add more sprite logic
Demonstrate on-the-fly flip for sprites.
2 年前
TheoryOfNekomata
70bba117e5
Update documentation
Update items related to weapons.
2 年前
TheoryOfNekomata
5eb23c4e8a
Update mechanics document
Some contents for deliberation.
2 年前
TheoryOfNekomata
95d3fb8e9c
Add placeholder algorithms
TODO comments for implementation.
2 年前
TheoryOfNekomata
033471bf25
Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
2 年前
TheoryOfNekomata
5d1c4b0a69
Use sprite loading logic to reuse sprites
Make use of sprite loading to streamline the sprite management process.
2 年前
TheoryOfNekomata
8fddede051
Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
2 年前
TheoryOfNekomata
84e99d29d5
Update weapons documentation
Fill out data for Ordinator.
2 年前
TheoryOfNekomata
97bf51a42a
Update weapon sprites, add Ordinator
The weapon sprites are now exported to SVG.
There is a new weapon called Ordinator which fires 20 rounds of .45 ACP.
2 年前
TheoryOfNekomata
f02e79d1c4
Update weapons, start auditing audio
The bullets have been improved. Also, file structure for weapons is
being drafted.
2 年前
TheoryOfNekomata
eaf9cebfbf
Add SVG sprites, update grouping
Ensure no transforms are done with the sprite components.
2 年前
TheoryOfNekomata
e014ce1af6
Draw Paragon magazine, showcase all weapons
The magazine for Paragon is now drawn. Also the weapons showcase is
added for showing all the available geometry of all the weapons.
2 年前
TheoryOfNekomata
422f53e06d
Update Militant magazine
Ensure magazine is completely drawn.
2 年前
TheoryOfNekomata
dc25d90719
Update weapons
Fix sprite grouping, add more neutral codenames to weapons.
2 年前
TheoryOfNekomata
1ceafa9423
Update .50 AE
Use measurements from CIP.
2 年前
TheoryOfNekomata
307f1e6722
Update bullet sprite
Use construction sheet for 9mm.
2 年前
TheoryOfNekomata
b73c32d7dd
Draw rifle bullets, correction to 50 AE graphic
Draw the rifle bullets according to dimension charts.
2 年前
TheoryOfNekomata
63021f04d1
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
2 年前
TheoryOfNekomata
a460ff3067
Update weapons info, add props sprite source
Add remarks for M9.
2 年前
TheoryOfNekomata
7a8f97cad5
Update weapons sprites
Small changes to weapons sprites.
2 年前
TheoryOfNekomata
d627a7bd0a
Remove right-to-left weapon sprites
We'll just use the flipped versions for ease of development.
2 年前
TheoryOfNekomata
5ad083d293
Add weapon codenames, weapon sprites
Include weapon sprites, however the flipped versions need re-tracing
details.
2 年前
TheoryOfNekomata
4ae28997d8
Do inventory of available weapons
Specify final list of weapons in the game. Add additional details for
information on sprites.
2 年前