Re-implementation of Izanami game engine
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- #ifndef IZ_MATH_H
- #define IZ_MATH_H
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- #include <math.h>
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- typedef float IZ_Real;
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- inline IZ_Real IZ_Sqrt(IZ_Real x) { return (IZ_Real) sqrtf(x); }
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- #endif //IZ_MATH_H
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