Re-implementation of Izanami game engine
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  1. #ifndef IZ_MATH_H
  2. #define IZ_MATH_H
  3. #include <math.h>
  4. typedef float IZ_Real;
  5. inline IZ_Real IZ_Sqrt(IZ_Real x) { return (IZ_Real) sqrtf(x); }
  6. #endif //IZ_MATH_H