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izanagi-2022
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2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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a881cac492
feature/data-structs
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izanagi-2022
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TODO.md
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Organize dependencies
Improve logging (remove SDL/lws dependency)
Remove
lwsl_user
calls
Unify memset/memcpy/free/malloc functions (remove SDL/lws dependency)
Revisit unit tests
Implement character sprites + animations
Finalize initial character sprite for rendering
Acquire Affinity Designer (so we can move on from Corel)
Implement SVG parser and manipulator (for animations) (should we implement stop-motion animation instead of interpolations for now?)
Implement memory pool
Fix gamepad mapping
Provide default mapping
Allow customization of button mappings
Authentication server, using HTTP dynamic content
server
client (frontend)
Proof-of-concept for fast SVG rendering (we’re going to use SVG instead of Spine)