TheoryOfNekomata
f11a8ff220
Update standard functions
Include _s wrappers for most standard function calls.
1 jaar geleden
TheoryOfNekomata
55901c8e2a
Add gamepad logic
Implement gamepad logic for macOS.
1 jaar geleden
TheoryOfNekomata
25c7c83370
Add instructions for macOS
Add compatibility for macOS and *NIX files
TODO: inspect building of dependencies
1 jaar geleden
TheoryOfNekomata
c155348c40
Update linked list code
Instead of using macros, use iterators built-in on each list for
filtering and traversing.
1 jaar geleden
TheoryOfNekomata
bc62f37f7a
Add XInput support
Provide support for XInput mappings.
2 jaren geleden
TheoryOfNekomata
b4cf53c181
Add more sprite logic
Demonstrate on-the-fly flip for sprites.
2 jaren geleden
TheoryOfNekomata
033471bf25
Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
2 jaren geleden
TheoryOfNekomata
8fddede051
Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
2 jaren geleden
TheoryOfNekomata
63021f04d1
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
2 jaren geleden
TheoryOfNekomata
57e4a768dc
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
2 jaren geleden
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
2 jaren geleden
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
2 jaren geleden
TheoryOfNekomata
d1530e0ae0
Add help
Make sure to have help messages for both the game and the server.
2 jaren geleden
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
2 jaren geleden
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 jaren geleden
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 jaren geleden
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
2 jaren geleden
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 jaren geleden
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
2 jaren geleden
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 jaren geleden
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 jaren geleden
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 jaren geleden
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 jaren geleden
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 jaren geleden
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 jaren geleden
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 jaren geleden
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 jaren geleden
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 jaren geleden
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 jaren geleden
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 jaren geleden
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 jaren geleden
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 jaren geleden
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 jaren geleden
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 jaren geleden
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 jaren geleden
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 jaren geleden
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 jaren geleden
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2 jaren geleden
TheoryOfNekomata
33cc6e5edb
Add Spine dependency
Add spine-runtimes to dependencies
2 jaren geleden
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2 jaren geleden
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
2 jaren geleden
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
2 jaren geleden
TheoryOfNekomata
13bc81c018
Organize CMakeLists
Order files from order of includes.
2 jaren geleden
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
2 jaren geleden
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 jaren geleden
TheoryOfNekomata
498051b454
Add mocks and stubs
Include mocks and stubs implementation in config unit tests.
2 jaren geleden
TheoryOfNekomata
d320b66402
Add unit tests
Use bdd-for-c for unit tests.
2 jaren geleden
TheoryOfNekomata
e5b0e5129d
Refactor structure
Extract config-related code to their own source files.
2 jaren geleden
TheoryOfNekomata
f3d50bcd99
Save config upon loading
Ensure that initial loading of the config saves the values back to the
config file, in order to account for fallback values.
2 jaren geleden
TheoryOfNekomata
aa41c57db6
Add ini parser, setup custom config
We use minIni to parse ini files instead of implementing our own. This
is useful for config modifiable by the user, such as controls.
However, we haven't implemented a fault-tolerant config that writes to
the config when the existing file is corrupted or non-existent. We will
have to define a "save" as soon as we have all values defined for our
in-memory config, regardless if we have retrieved the values
successfully or provided default hardcoded values.
Since we use an external dependency to manage our configs, the CMake
config must be modified and the source files included in the build. How
do we organize the dependencies from other Git repositories moving forward?
2 jaren geleden