TheoryOfNekomata
ee7841cd31
Add GUID config handling, refine gamepad
GUID config is used for gamepad processing.
1 anno fa
TheoryOfNekomata
99c0bcb9e4
Update macOS controller logic
Correctly implement controller logic checking for macOS.
1 anno fa
TheoryOfNekomata
55901c8e2a
Add gamepad logic
Implement gamepad logic for macOS.
1 anno fa
TheoryOfNekomata
25c7c83370
Add instructions for macOS
Add compatibility for macOS and *NIX files
TODO: inspect building of dependencies
1 anno fa
TheoryOfNekomata
c155348c40
Update linked list code
Instead of using macros, use iterators built-in on each list for
filtering and traversing.
2 anni fa
TheoryOfNekomata
bc62f37f7a
Add XInput support
Provide support for XInput mappings.
2 anni fa
TheoryOfNekomata
a2f8cc224f
Update Militant
Add some missing parts.
2 anni fa
TheoryOfNekomata
228755c708
Draft specs for sprites and animations
Add documentation for sprites and animation management.
2 anni fa
TheoryOfNekomata
b4cf53c181
Add more sprite logic
Demonstrate on-the-fly flip for sprites.
2 anni fa
TheoryOfNekomata
5eb23c4e8a
Update mechanics document
Some contents for deliberation.
2 anni fa
TheoryOfNekomata
95d3fb8e9c
Add placeholder algorithms
TODO comments for implementation.
2 anni fa
TheoryOfNekomata
033471bf25
Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
2 anni fa
TheoryOfNekomata
5d1c4b0a69
Use sprite loading logic to reuse sprites
Make use of sprite loading to streamline the sprite management process.
2 anni fa
TheoryOfNekomata
8fddede051
Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
2 anni fa
TheoryOfNekomata
63021f04d1
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
2 anni fa
TheoryOfNekomata
5735f63a59
Contextualize procedure results
Add custom enums for making sense of returned values from config and
game app code.
2 anni fa
TheoryOfNekomata
54f13de92a
Put repo config in global config
Ensure every config-backed subsystem can serialize/deserialize config in
a single consistent manner.
2 anni fa
TheoryOfNekomata
57e4a768dc
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
2 anni fa
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
2 anni fa
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
2 anni fa
TheoryOfNekomata
3094b571d5
Update config file parsing
Unify config loading in net and video subsystems.
2 anni fa
TheoryOfNekomata
d1530e0ae0
Add help
Make sure to have help messages for both the game and the server.
2 anni fa
TheoryOfNekomata
3ee49cf7e9
Update name of app and network binding member
Make the member name generic to accommodate other potential
implementations beyond Websockets.
2 anni fa
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
2 anni fa
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
2 anni fa
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
2 anni fa
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 anni fa
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 anni fa
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
2 anni fa
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
2 anni fa
TheoryOfNekomata
488626938a
Update references to configs
Update documentation.
2 anni fa
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 anni fa
TheoryOfNekomata
8661cdc290
Unify message creation
Use common method for creating messages in client and server.
2 anni fa
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
2 anni fa
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 anni fa
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 anni fa
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
2 anni fa
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2 anni fa
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 anni fa
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
2 anni fa
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2 anni fa
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 anni fa
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 anni fa
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 anni fa
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 anni fa
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 anni fa
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 anni fa
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 anni fa
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 anni fa
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 anni fa