TheoryOfNekomata
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bd0cdc1694
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Update mock library
Separate mock library from source.
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1 year ago |
TheoryOfNekomata
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5ce887f3db
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Organize mocks
Put mocks to directory structure mimicking project structure.
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1 year ago |
TheoryOfNekomata
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7fa536895d
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Unify memory handling functions
Use abstraction instead of using SDL dependencies.
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1 year ago |
TheoryOfNekomata
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4415eb0e9e
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Genericize config paths
Use CMake definitions to specify config paths and filenames.
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1 year ago |
TheoryOfNekomata
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0dbe2342dc
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Update code for macOS
Fix CMake lib dependencies for crypto/SSL. Also ensure websockets work on macOS for both client and server.
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1 year ago |
TheoryOfNekomata
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bdbdbec1ce
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Add logging abstraction
Come up with our own logging system.
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1 year ago |
TheoryOfNekomata
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8d67fa3b08
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Organize CMake, add safe fopen
Tidy up CMake.
Also provide abstraction to fopen_s only available to Windows.
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1 year ago |
TheoryOfNekomata
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f11a8ff220
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Update standard functions
Include _s wrappers for most standard function calls.
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1 year ago |
TheoryOfNekomata
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55901c8e2a
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Add gamepad logic
Implement gamepad logic for macOS.
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1 year ago |
TheoryOfNekomata
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25c7c83370
|
Add instructions for macOS
Add compatibility for macOS and *NIX files
TODO: inspect building of dependencies
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1 year ago |
TheoryOfNekomata
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c155348c40
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Update linked list code
Instead of using macros, use iterators built-in on each list for
filtering and traversing.
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1 year ago |
TheoryOfNekomata
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bc62f37f7a
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Add XInput support
Provide support for XInput mappings.
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2 years ago |
TheoryOfNekomata
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b4cf53c181
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Add more sprite logic
Demonstrate on-the-fly flip for sprites.
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2 years ago |
TheoryOfNekomata
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033471bf25
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Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
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2 years ago |
TheoryOfNekomata
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8fddede051
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Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
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2 years ago |
TheoryOfNekomata
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63021f04d1
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Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
|
2 years ago |
TheoryOfNekomata
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57e4a768dc
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Update config
Add templates for config item types.
Also updated server's config to use the global config module.
|
2 years ago |
TheoryOfNekomata
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9cde8ff876
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Extract common code
Remove symlinks and make codebase use common modules instead.
|
2 years ago |
TheoryOfNekomata
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143206529b
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Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
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2 years ago |
TheoryOfNekomata
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d1530e0ae0
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Add help
Make sure to have help messages for both the game and the server.
|
2 years ago |
TheoryOfNekomata
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a782e3f3dc
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Remove subsystem implementation
This file is unnecessary.
|
2 years ago |
TheoryOfNekomata
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5283548bb3
|
Refactor input and video logic
Put input and video subsystems into their own directories.
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2 years ago |
TheoryOfNekomata
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fec7105c03
|
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
|
2 years ago |
TheoryOfNekomata
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a7f9b45f71
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Add database setup
Database will be used for authentication.
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2 years ago |
TheoryOfNekomata
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a345474f03
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Implement sending events
Implement the sending of input events to the websocket server.
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2 years ago |
TheoryOfNekomata
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1aa13c5b72
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Refactor identifiers
Update identifiers to be consistent.
|
2 years ago |
TheoryOfNekomata
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c1f6d92cc8
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Refactor directory structure
Add subdirectories for grouping net-related functions.
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2 years ago |
TheoryOfNekomata
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508967fcb7
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Add configs to server
Make server optionally have a mountpoint for putting assets.
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2 years ago |
TheoryOfNekomata
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67036afd8a
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Add write logic from client
Connect client to server, save connection details.
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2 years ago |
TheoryOfNekomata
|
4e4924ec0b
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Implement connectivity
Attempt to connect client to server.
|
2 years ago |
TheoryOfNekomata
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97cfbab7ad
|
Refactor network initialization
Isolate network logic to each subsystem.
|
2 years ago |
TheoryOfNekomata
|
e9ddbf189d
|
Refactor server code
Split callback logic into several functions.
|
2 years ago |
TheoryOfNekomata
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d23d3a5127
|
Add adjustments to game
Update initialization method.
|
2 years ago |
TheoryOfNekomata
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e789b7032f
|
Update example
Use ring example.
|
2 years ago |
TheoryOfNekomata
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9d2fe5b007
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Implement a more involved example
Use minimal server echo example instead.
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2 years ago |
TheoryOfNekomata
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c3248953e2
|
Integrate libwebsockets connection
Add libwebsockets client to game executable.
|
2 years ago |
TheoryOfNekomata
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6bba345acf
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Add minimal protocol
Protocol retrieved from lws git repo for samples.
|
2 years ago |
TheoryOfNekomata
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abf5ede03e
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Add Websockets server
Websockets server is for game networking.
|
2 years ago |
TheoryOfNekomata
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52fb193b83
|
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
|
2 years ago |
TheoryOfNekomata
|
bc4593d806
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Add memory-related code
Add memory and data-related implementations for handling game data.
|
2 years ago |
TheoryOfNekomata
|
5caae74ebc
|
Update video tests
Properly mock video function dependencies.
|
2 years ago |
TheoryOfNekomata
|
e4d4441b07
|
Update tests
Update input tests.
|
2 years ago |
TheoryOfNekomata
|
9012772322
|
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
|
2 years ago |
TheoryOfNekomata
|
81549f3616
|
Encapsulate I/O
Put I/O values to their respective structs.
|
2 years ago |
TheoryOfNekomata
|
ca36ea018d
|
Refactor structure
Isolate input items into their own directory.
|
2 years ago |
TheoryOfNekomata
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33cc6e5edb
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Add Spine dependency
Add spine-runtimes to dependencies
|
2 years ago |
TheoryOfNekomata
|
b8f5131fb9
|
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
|
2 years ago |
TheoryOfNekomata
|
0ae822976a
|
Organize tests
Ensure one type of test can only be handled at a time.
|
2 years ago |
TheoryOfNekomata
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881b415d60
|
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
|
2 years ago |
TheoryOfNekomata
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13bc81c018
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Organize CMakeLists
Order files from order of includes.
|
2 years ago |