TheoryOfNekomata
7fa536895d
Unify memory handling functions
Use abstraction instead of using SDL dependencies.
1年前
TheoryOfNekomata
4415eb0e9e
Genericize config paths
Use CMake definitions to specify config paths and filenames.
1年前
TheoryOfNekomata
0dbe2342dc
Update code for macOS
Fix CMake lib dependencies for crypto/SSL. Also ensure websockets work on macOS for both client and server.
1年前
TheoryOfNekomata
bdbdbec1ce
Add logging abstraction
Come up with our own logging system.
1年前
TheoryOfNekomata
8d67fa3b08
Organize CMake, add safe fopen
Tidy up CMake.
Also provide abstraction to fopen_s only available to Windows.
1年前
TheoryOfNekomata
f11a8ff220
Update standard functions
Include _s wrappers for most standard function calls.
1年前
TheoryOfNekomata
55901c8e2a
Add gamepad logic
Implement gamepad logic for macOS.
1年前
TheoryOfNekomata
25c7c83370
Add instructions for macOS
Add compatibility for macOS and *NIX files
TODO: inspect building of dependencies
1年前
TheoryOfNekomata
c155348c40
Update linked list code
Instead of using macros, use iterators built-in on each list for
filtering and traversing.
1年前
TheoryOfNekomata
bc62f37f7a
Add XInput support
Provide support for XInput mappings.
2 年前
TheoryOfNekomata
b4cf53c181
Add more sprite logic
Demonstrate on-the-fly flip for sprites.
2 年前
TheoryOfNekomata
033471bf25
Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
2 年前
TheoryOfNekomata
8fddede051
Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
2 年前
TheoryOfNekomata
63021f04d1
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
2 年前
TheoryOfNekomata
57e4a768dc
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
2 年前
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
2 年前
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
2 年前
TheoryOfNekomata
d1530e0ae0
Add help
Make sure to have help messages for both the game and the server.
2 年前
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
2 年前
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 年前
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 年前
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
2 年前
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 年前
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
2 年前
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 年前
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 年前
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 年前
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 年前
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 年前
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 年前
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 年前
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 年前
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 年前
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 年前
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 年前
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 年前
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 年前
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 年前
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 年前
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 年前
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 年前
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 年前
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2 年前
TheoryOfNekomata
33cc6e5edb
Add Spine dependency
Add spine-runtimes to dependencies
2 年前
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2 年前
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
2 年前
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
2 年前
TheoryOfNekomata
13bc81c018
Organize CMakeLists
Order files from order of includes.
2 年前
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
2 年前
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 年前