TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2 年之前
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 年之前
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 年之前
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 年之前
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 年之前
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 年之前
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 年之前
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 年之前
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 年之前
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 年之前
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2 年之前
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 年之前
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 年之前
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 年之前
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 年之前
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 年之前
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 年之前
TheoryOfNekomata
bac32963ff
Group player input tests
Specify describe block for each player tests.
2 年之前
TheoryOfNekomata
25eefd8173
Update macros for list find function
Allow current item pointer to have custom type.
2 年之前
TheoryOfNekomata
bfc290567b
Fix list and pool errors
Change the pool list initializations.
2 年之前
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 年之前
TheoryOfNekomata
1095a92c61
Update mock int types
Use consistent integer types for mocks.
2 年之前
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 年之前
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
2 年之前
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 年之前
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
2 年之前
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
2 年之前
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
2 年之前
TheoryOfNekomata
9417a20d9a
Improve initialization logic
Provide default states for input and output.
2 年之前
TheoryOfNekomata
7454c41463
Add channel config
Allow MIDI input to be filtered through MIDI channels.
2 年之前
TheoryOfNekomata
1f7f00e39b
Adapt messages to receive from any channel
Use higher bits of first message byte to get notes from all channels.
2 年之前
TheoryOfNekomata
f6e8f3e7db
Update default controls
Restrict Yes/No actions in same 2-octave span.
2 年之前
TheoryOfNekomata
6f3950a598
Update reference config
The file has been updated upon introducing MIDI controller input
support.
2 年之前
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 年之前
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 年之前
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2 年之前
TheoryOfNekomata
e53b96adb3
Rename joystick directions
Ensure joystick direction enum names are consistent.
2 年之前
TheoryOfNekomata
0cee207138
Implement abstractions
Ensure each initialization method is in its own source.
2 年之前
TheoryOfNekomata
627e2a8f28
Update tests
Ensure correct arguments are passed.
2 年之前
TheoryOfNekomata
3c3c971726
Optimize config loading
Determine config path only once.
2 年之前
TheoryOfNekomata
33cc6e5edb
Add Spine dependency
Add spine-runtimes to dependencies
2 年之前
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2 年之前
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
2 年之前
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
2 年之前
TheoryOfNekomata
13bc81c018
Organize CMakeLists
Order files from order of includes.
2 年之前
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
2 年之前
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 年之前
TheoryOfNekomata
6a0e71faef
Update mocks
Use types from header file.
2 年之前
TheoryOfNekomata
093653d1e6
Define call count type
Use call count type to contextualize call counts.
2 年之前
TheoryOfNekomata
6d6c35d557
Define mock macros
Use macros for syntactic sugar.
2 年之前