TheoryOfNekomata
a2f8cc224f
Update Militant
Add some missing parts.
2 年之前
TheoryOfNekomata
228755c708
Draft specs for sprites and animations
Add documentation for sprites and animation management.
2 年之前
TheoryOfNekomata
b4cf53c181
Add more sprite logic
Demonstrate on-the-fly flip for sprites.
2 年之前
TheoryOfNekomata
5eb23c4e8a
Update mechanics document
Some contents for deliberation.
2 年之前
TheoryOfNekomata
95d3fb8e9c
Add placeholder algorithms
TODO comments for implementation.
2 年之前
TheoryOfNekomata
033471bf25
Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
2 年之前
TheoryOfNekomata
5d1c4b0a69
Use sprite loading logic to reuse sprites
Make use of sprite loading to streamline the sprite management process.
2 年之前
TheoryOfNekomata
8fddede051
Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
2 年之前
TheoryOfNekomata
63021f04d1
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
2 年之前
TheoryOfNekomata
5735f63a59
Contextualize procedure results
Add custom enums for making sense of returned values from config and
game app code.
2 年之前
TheoryOfNekomata
54f13de92a
Put repo config in global config
Ensure every config-backed subsystem can serialize/deserialize config in
a single consistent manner.
2 年之前
TheoryOfNekomata
57e4a768dc
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
2 年之前
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
2 年之前
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
2 年之前
TheoryOfNekomata
3094b571d5
Update config file parsing
Unify config loading in net and video subsystems.
2 年之前
TheoryOfNekomata
d1530e0ae0
Add help
Make sure to have help messages for both the game and the server.
2 年之前
TheoryOfNekomata
3ee49cf7e9
Update name of app and network binding member
Make the member name generic to accommodate other potential
implementations beyond Websockets.
2 年之前
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
2 年之前
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
2 年之前
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
2 年之前
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
2 年之前
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
2 年之前
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
2 年之前
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
2 年之前
TheoryOfNekomata
488626938a
Update references to configs
Update documentation.
2 年之前
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
2 年之前
TheoryOfNekomata
8661cdc290
Unify message creation
Use common method for creating messages in client and server.
2 年之前
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
2 年之前
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 年之前
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 年之前
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
2 年之前
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2 年之前
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 年之前
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
2 年之前
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2 年之前
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 年之前
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 年之前
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 年之前
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 年之前
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 年之前
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 年之前
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
2 年之前
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 年之前
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 年之前
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2 年之前
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 年之前
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
2 年之前
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 年之前
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 年之前
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 年之前