TheoryOfNekomata
ee7841cd31
Add GUID config handling, refine gamepad
GUID config is used for gamepad processing.
il y a 1 an
TheoryOfNekomata
228755c708
Draft specs for sprites and animations
Add documentation for sprites and animation management.
il y a 2 ans
TheoryOfNekomata
033471bf25
Update asset management
Make distinctions between internal and external (downloaded from
third-party servers).
il y a 2 ans
TheoryOfNekomata
8fddede051
Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
il y a 2 ans
TheoryOfNekomata
97bf51a42a
Update weapon sprites, add Ordinator
The weapon sprites are now exported to SVG.
There is a new weapon called Ordinator which fires 20 rounds of .45 ACP.
il y a 2 ans
TheoryOfNekomata
f02e79d1c4
Update weapons, start auditing audio
The bullets have been improved. Also, file structure for weapons is
being drafted.
il y a 2 ans
TheoryOfNekomata
eaf9cebfbf
Add SVG sprites, update grouping
Ensure no transforms are done with the sprite components.
il y a 2 ans
TheoryOfNekomata
e014ce1af6
Draw Paragon magazine, showcase all weapons
The magazine for Paragon is now drawn. Also the weapons showcase is
added for showing all the available geometry of all the weapons.
il y a 2 ans
TheoryOfNekomata
422f53e06d
Update Militant magazine
Ensure magazine is completely drawn.
il y a 2 ans
TheoryOfNekomata
dc25d90719
Update weapons
Fix sprite grouping, add more neutral codenames to weapons.
il y a 2 ans
TheoryOfNekomata
1ceafa9423
Update .50 AE
Use measurements from CIP.
il y a 2 ans
TheoryOfNekomata
307f1e6722
Update bullet sprite
Use construction sheet for 9mm.
il y a 2 ans
TheoryOfNekomata
b73c32d7dd
Draw rifle bullets, correction to 50 AE graphic
Draw the rifle bullets according to dimension charts.
il y a 2 ans
TheoryOfNekomata
63021f04d1
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
il y a 2 ans
TheoryOfNekomata
a460ff3067
Update weapons info, add props sprite source
Add remarks for M9.
il y a 2 ans
TheoryOfNekomata
7a8f97cad5
Update weapons sprites
Small changes to weapons sprites.
il y a 2 ans
TheoryOfNekomata
d627a7bd0a
Remove right-to-left weapon sprites
We'll just use the flipped versions for ease of development.
il y a 2 ans
TheoryOfNekomata
5ad083d293
Add weapon codenames, weapon sprites
Include weapon sprites, however the flipped versions need re-tracing
details.
il y a 2 ans
TheoryOfNekomata
4a6b32256c
Update audio, add todo item
Organize audio. The sfx are also rearranged.
il y a 2 ans
TheoryOfNekomata
938b9c1250
Add tools
Include tools for testing various parts of the app
il y a 2 ans
TheoryOfNekomata
6fa602afe0
Group shell drop sounds
Put shell sounds to their own directory.
il y a 2 ans
TheoryOfNekomata
2ae87c59e8
Reorganize audio
Rename audio to corresponding audio event.
il y a 2 ans
TheoryOfNekomata
9e06bc780a
Update documentation and assets
Provide latest versions of the files.
il y a 2 ans
TheoryOfNekomata
b8c6aff742
Add assets
Assets for weapons.
il y a 2 ans
TheoryOfNekomata
f3d50bcd99
Save config upon loading
Ensure that initial loading of the config saves the values back to the
config file, in order to account for fallback values.
il y a 2 ans
TheoryOfNekomata
aa41c57db6
Add ini parser, setup custom config
We use minIni to parse ini files instead of implementing our own. This
is useful for config modifiable by the user, such as controls.
However, we haven't implemented a fault-tolerant config that writes to
the config when the existing file is corrupted or non-existent. We will
have to define a "save" as soon as we have all values defined for our
in-memory config, regardless if we have retrieved the values
successfully or provided default hardcoded values.
Since we use an external dependency to manage our configs, the CMake
config must be modified and the source files included in the build. How
do we organize the dependencies from other Git repositories moving forward?
il y a 2 ans