|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346 |
- cmake_minimum_required(VERSION 3.21)
-
- # Set your project name here
- project(izanagi C)
-
- set(CMAKE_C_STANDARD 11)
-
- if (WIN32)
- # TODO set arch on target instead of generator
- set(PLATFORM WINDOWS)
- if (CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(PROJECT_ARCH x64)
- add_definitions(
- -DIZ_WIN64
- )
- else ()
- set(PROJECT_ARCH x86)
- add_definitions(
- -DIZ_WIN32
- )
- endif ()
- elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- set(PLATFORM MACOS)
- add_definitions(
- -DIZ_MACOS
- )
- else()
- set(PLATFORM UNIX)
- add_definitions(
- -DIZ_UNIX
- )
- endif ()
-
- add_definitions(
- -DIZ_APP_NAME="Izanagi"
- -DIZ_APP_DESCRIPTION="Run and gun game"
- -DIZ_APP_SERVER_DESCRIPTION="Dedicated server"
- -DIZ_PLAYERS=1
- )
-
- if (${CMAKE_BUILD_TYPE} STREQUAL "Debug")
- add_definitions(-DIZ_DEBUG)
- endif()
-
- include_directories(
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2/include"
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2_image"
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2_image/include"
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2_ttf/include"
- "${PROJECT_SOURCE_DIR}/dependencies/minIni/dev"
- "${PROJECT_SOURCE_DIR}/dependencies/bdd-for-c"
- "${PROJECT_SOURCE_DIR}/dependencies/portmidi/pm_common"
- "${PROJECT_SOURCE_DIR}/dependencies/spine-runtimes/spine-c/spine-c/include"
- "${PROJECT_SOURCE_DIR}/dependencies/getopt-for-windows"
- "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/include"
- "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/include"
- "${PROJECT_SOURCE_DIR}/dependencies/sqlite"
- )
-
- if (WIN32)
- link_directories(
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}"
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2_image/lib/${PROJECT_ARCH}"
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2_ttf/lib/${PROJECT_ARCH}"
- "${PROJECT_SOURCE_DIR}/dependencies/portmidi/Release"
- "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/lib/Release"
- "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/lib"
- )
- elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- include_directories(
- /usr/local/include
- /usr/local/include/SDL2
- /usr/local/include/openssl
- )
-
- link_directories(
- /usr/local/lib
- )
- endif()
-
- add_executable(
- game
- dependencies/minIni/dev/minIni.h
- dependencies/minIni/dev/minIni.c
- dependencies/getopt-for-windows/getopt.h
- dependencies/getopt-for-windows/getopt.c
- src/packages/game/output/video/IZ_video.h
- src/packages/game/output/video/IZ_video.c
- src/packages/common/IZ_common.h
- src/packages/game/input/IZ_action.h
- src/packages/game/IZ_app.h
- src/packages/game/IZ_app.c
- src/packages/game/main.c
- src/packages/game/input/IZ_joystick.c
- src/packages/game/input/IZ_joystick.h
- src/packages/game/input/IZ_keyboard.c
- src/packages/game/input/IZ_keyboard.h
- src/packages/config/IZ_config.c
- src/packages/config/IZ_config.h
- src/packages/game/geometry/IZ_vector2d.c
- src/packages/game/geometry/IZ_vector2d.h
- src/packages/game/geometry/IZ_rect.c
- src/packages/game/geometry/IZ_rect.h
- src/packages/game/core/IZ_object.c
- src/packages/game/core/IZ_object.h
- src/packages/game/core/IZ_creature.c
- src/packages/game/core/IZ_creature.h
- src/packages/game/core/IZ_entity.c
- src/packages/game/core/IZ_entity.h
- src/packages/game/memory/IZ_pool.c
- src/packages/game/memory/IZ_pool.h
- src/packages/game/input/IZ_input.c
- src/packages/game/input/IZ_input.h
- src/packages/game/input/IZ_midi.c
- src/packages/game/input/IZ_midi.h
- src/packages/game/data/IZ_list.c
- src/packages/game/data/IZ_list.h
- src/packages/net/svc/IZ_wsclient.c
- src/packages/net/svc/IZ_wsclient.h
- src/packages/log/IZ_log.c
- src/packages/log/IZ_log.h
- src/packages/game/util/IZ_midi.c
- src/packages/game/util/IZ_midi.h
- src/packages/net/core/IZ_websocket.h
- src/packages/net/core/IZ_websocket.c
- src/packages/net/IZ_net_client.c src/packages/net/IZ_net_client.h src/packages/game/IZ_app_net.c src/packages/game/IZ_app_net.h src/packages/game/IZ_app_video.c src/packages/game/IZ_app_video.h src/packages/game/IZ_subsystem.h src/packages/game/IZ_app_input.c src/packages/game/IZ_app_input.h src/packages/game/IZ_app_config.c src/packages/game/IZ_app_config.h src/packages/game/asset/IZ_asset.c src/packages/game/asset/IZ_asset.h)
-
- if (WIN32)
- target_link_libraries(
- game
- SDL2main
- SDL2
- SDL2_image
- SDL2_ttf
- portmidi
- libcrypto
- libssl
- websockets
- )
- elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- target_link_libraries(
- game
- SDL2main
- SDL2
- SDL2_image
- SDL2_ttf
- portmidi
- # libcrypto
- # libssl
- websockets
- )
- endif()
-
- add_executable(
- game-test-geometry
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- src/packages/game/geometry/IZ_rect.h
- src/packages/game/geometry/IZ_rect.c
- src/packages/game/geometry/IZ_vector2d.h
- src/packages/game/geometry/IZ_vector2d.c
- src/packages/game/geometry/geometry.test.c
- )
-
- add_executable(
- game-test-input
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- __mocks__/minIni.mock.h
- __mocks__/SDL_keyboard.mock.h
- __mocks__/SDL_events.mock.h
- __mocks__/SDL_joystick.mock.h
- __mocks__/SDL_stdinc.mock.h
- __mocks__/portmidi.mock.h
-
- src/packages/config/IZ_config.h
-
- src/packages/game/input/IZ_keyboard.h
- src/packages/game/input/IZ_keyboard.c
-
- src/packages/game/input/IZ_joystick.h
- src/packages/game/input/IZ_joystick.c
-
- src/packages/game/input/IZ_midi.h
- src/packages/game/input/IZ_midi.c
-
- src/packages/game/util/IZ_midi.c
- src/packages/game/util/IZ_midi.h
-
- src/packages/game/input/input.test.c
- )
-
- add_executable(
- game-test-output
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- __mocks__/minIni.mock.h
- __mocks__/SDL_stdinc.mock.h
- __mocks__/SDL_render.mock.h
-
- src/packages/config/IZ_config.h
-
- src/packages/game/output/video/IZ_video.h
- src/packages/game/output/video/IZ_video.c
- src/packages/game/output/output.test.c
- )
-
- add_executable(
- game-test-memory
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- src/packages/game/memory/IZ_pool.h
- src/packages/game/memory/IZ_pool.c
- src/packages/game/memory/memory.test.c
- src/packages/game/data/IZ_list.c
- src/packages/game/data/IZ_list.h
- )
-
- add_executable(
- game-test-data
- dependencies/bdd-for-c/bdd-for-c.h
- src/packages/test/IZ_mock.h
- src/packages/test/IZ_test.h
-
- src/packages/game/data/IZ_list.h
- src/packages/game/data/IZ_list.c
- src/packages/game/data/data.test.c
- )
-
- add_executable(
- server
- dependencies/sqlite/sqlite3.h
- dependencies/sqlite/sqlite3.c
- dependencies/minIni/dev/minIni.h
- dependencies/minIni/dev/minIni.c
- src/packages/log/IZ_log.h
- src/packages/log/IZ_log.c
- src/packages/server/main.c
- src/packages/server/IZ_app.c
- src/packages/server/IZ_app.h
- src/packages/server/IZ_app_config.h
- src/packages/server/IZ_app_config.c
- src/packages/net/svc/IZ_wsserver.c
- src/packages/net/svc/IZ_wsserver.h
- src/packages/net/core/IZ_websocket.h
- src/packages/net/core/IZ_websocket.c
- src/packages/config/IZ_config.h
- src/packages/config/IZ_config.c
- src/packages/net/IZ_net_server.c
- src/packages/net/IZ_net_server.h
- src/packages/server/db/IZ_repo.c
- src/packages/server/db/IZ_repo.h
- src/packages/server/IZ_subsystem.h
- )
-
- add_executable(
- asset-inv
- dependencies/minIni/dev/minIni.h
- dependencies/minIni/dev/minIni.c
- src/packages/common/IZ_common.h
- src/packages/asset-inv/main.c
- )
-
- target_link_libraries(
- server
- SDL2main
- SDL2
- libcrypto
- libssl
- websockets
- )
-
- if (WIN32)
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}/SDL2.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
-
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2_image/lib/${PROJECT_ARCH}/SDL2_image.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
-
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2_ttf/lib/${PROJECT_ARCH}/SDL2_ttf.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
-
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/portmidi/Release/portmidi.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
-
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/bin/Release/websockets.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
-
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libssl-1_1-x64.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
-
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libcrypto-1_1-x64.dll" # <--this is in-file
- $<TARGET_FILE_DIR:game>) # <--this is out-file path
-
- add_custom_command(TARGET server POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}/SDL2.dll" # <--this is in-file
- $<TARGET_FILE_DIR:server>) # <--this is out-file path
-
- add_custom_command(TARGET server POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/bin/Release/websockets.dll" # <--this is in-file
- $<TARGET_FILE_DIR:server>) # <--this is out-file path
-
- add_custom_command(TARGET server POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libssl-1_1-x64.dll" # <--this is in-file
- $<TARGET_FILE_DIR:server>) # <--this is out-file path
-
- add_custom_command(TARGET server POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libcrypto-1_1-x64.dll" # <--this is in-file
- $<TARGET_FILE_DIR:server>) # <--this is out-file path
- endif ()
-
- add_custom_command(TARGET game POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/assets" # <--this is in-file
- $<TARGET_FILE_DIR:game>/assets) # <--this is out-file path
-
- add_custom_command(TARGET asset-inv POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory # which executes "cmake - E copy_if_different..."
- "${PROJECT_SOURCE_DIR}/assets" # <--this is in-file
- $<TARGET_FILE_DIR:game>/assets) # <--this is out-file path
|