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- #include "IZ_asset.h"
-
- void IZ_AssetResolveDir(const char* asset_name, char* out) {
- // TODO:
- // 1. Check all folders under assets/
- // 2. Check if the asset name exists under assets/internal/<pack>
- // 3. Return the directory when directory exists for assets/internal/<pack>/<asset_name>
- // 4. Return the directory when directory exists for assets/external/<pack>/<asset_name>
- // 5. Else return assets/internal/default/<asset_name>
- sprintf(out, "%s/%s", "assets/internal/default", asset_name);
- }
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