2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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mechanics.md 1.5 KiB

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  1. # Gameplay
  2. * Starts in a random section in a map
  3. * Each section has different mechanics (outdoors open area - survival, machine-gunning, sometimes no enemies spawn here; warehouse - platforming, machine gunning, boss battle; electrical/computer room - puzzle, library with vault - puzzle, boss room - boss battle, lobby - no enemies spawn here, unless the packages are retrieved, etc.)
  4. * Player/s must go to the extraction point (helicopter or runaway vehicle)
  5. * Sometimes, crate boxes paradrop on open areas, rooftop, in warehouse areas crates are delivered by trucks
  6. * There are some minigames triggered on certain circumstances, such as when exiting the map via helicopter, there could be a "survive from gunfire from ground in X minutes" minigame
  7. Possible objectives per game:
  8. * Player/s must retrieve/destroy package/s from random sections in the map.
  9. * Player/s must kill boss/es scattered around the map.
  10. * Bosses could appear when killing certain number of enemies.
  11. * Player/s must escort a VIP out of the map to the extraction zone.
  12. * Player/s must eliminate a number of enemies.
  13. * Could have machine gun mounted in the map
  14. * Player/s must defend a convoy passing through the map.
  15. # Weapons
  16. > Do weapons overheat?
  17. No.
  18. > How will the number of loaded/reserve ammo be counted?
  19. The number of rounds will be specified for each weapon in the [Weapons document](./weapons.md). The game will count
  20. reserves on the basis of magazine count, not all the rounds loaded on each magazine.