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Save config upon loading

Ensure that initial loading of the config saves the values back to the
config file, in order to account for fallback values.
master
TheoryOfNekomata 2 yıl önce
ebeveyn
işleme
f3d50bcd99
3 değiştirilmiş dosya ile 40 ekleme ve 26 silme
  1. +0
    -5
      CMakeLists.txt
  2. +21
    -21
      docs/reference/files/config.ini
  3. +19
    -0
      src/packages/game/main.c

+ 0
- 5
CMakeLists.txt Dosyayı Görüntüle

@@ -33,8 +33,3 @@ if (WIN32)
"${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}/SDL2.dll" # <--this is in-file
$<TARGET_FILE_DIR:izanagi>) # <--this is out-file path
endif ()

add_custom_command(TARGET izanagi POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/assets/config.ini" # <--this is in-file
$<TARGET_FILE_DIR:izanagi>) # <--this is out-file path

assets/config.ini → docs/reference/files/config.ini Dosyayı Görüntüle

@@ -1,21 +1,21 @@
[Video]
Width=640
Height=480
[Controls.0.Keyboard]
Right=Right
Down=Down
Left=Left
Up=Up
Affirm=Return
Negate=Backspace
Action0=A
Action1=S
Action2=D
Action3=F
Action4=Z
Action5=X
Action6=C
Action7=V
Action8=W
Action9=E
[Video]
Width=640
Height=480
[Controls.0.Keyboard]
Right=Right
Down=Down
Left=Left
Up=Up
Affirm=Return
Negate=Backspace
Action0=A
Action1=S
Action2=D
Action3=F
Action4=Z
Action5=X
Action6=C
Action7=V
Action8=W
Action9=E

+ 19
- 0
src/packages/game/main.c Dosyayı Görüntüle

@@ -72,6 +72,24 @@ static void IZ_GetConfigPath(char* config_path) {
strcat_s(config_path, 128, "config.ini");
}

static void IZ_SaveConfig(IZ_Config* config) {
static char config_path[128];
IZ_GetConfigPath(config_path);
FILE* fp;
fopen_s(&fp, config_path, "w");
fprintf_s(fp, "[Video]\n");
fprintf_s(fp, "Width=%u\n", config->video.width);
fprintf_s(fp, "Height=%u\n", config->video.height);
fprintf_s(fp, "\n");

for (unsigned int p = 0; p < PLAYERS; p += 1) {
fprintf_s(fp, "[Controls.%u.Keyboard]\n", p);
for (unsigned int i = 0; i < CONTROLS; i += 1) {
fprintf_s(fp, "%s=%s\n", ACTION_NAMES[i], SDL_GetKeyName(config->controls[p].keyboard[i]));
}
}
}

static void IZ_LoadConfig(IZ_Config* config) {
static char config_path[128];
IZ_GetConfigPath(config_path);
@@ -90,6 +108,7 @@ int main(int argc, char* args[]) {
SDL_Surface* screen_surface = NULL;
IZ_Config config;
IZ_LoadConfig(&config);
IZ_SaveConfig(&config);

if (SDL_Init(
SDL_INIT_VIDEO


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