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Save config upon loading

Ensure that initial loading of the config saves the values back to the
config file, in order to account for fallback values.
master
コミット
f3d50bcd99
3個のファイルの変更40行の追加26行の削除
  1. +0
    -5
      CMakeLists.txt
  2. +21
    -21
      docs/reference/files/config.ini
  3. +19
    -0
      src/packages/game/main.c

+ 0
- 5
CMakeLists.txt ファイルの表示

@@ -33,8 +33,3 @@ if (WIN32)
"${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}/SDL2.dll" # <--this is in-file
$<TARGET_FILE_DIR:izanagi>) # <--this is out-file path
endif ()

add_custom_command(TARGET izanagi POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/assets/config.ini" # <--this is in-file
$<TARGET_FILE_DIR:izanagi>) # <--this is out-file path

assets/config.ini → docs/reference/files/config.ini ファイルの表示

@@ -1,21 +1,21 @@
[Video]
Width=640
Height=480
[Controls.0.Keyboard]
Right=Right
Down=Down
Left=Left
Up=Up
Affirm=Return
Negate=Backspace
Action0=A
Action1=S
Action2=D
Action3=F
Action4=Z
Action5=X
Action6=C
Action7=V
Action8=W
Action9=E
[Video]
Width=640
Height=480
[Controls.0.Keyboard]
Right=Right
Down=Down
Left=Left
Up=Up
Affirm=Return
Negate=Backspace
Action0=A
Action1=S
Action2=D
Action3=F
Action4=Z
Action5=X
Action6=C
Action7=V
Action8=W
Action9=E

+ 19
- 0
src/packages/game/main.c ファイルの表示

@@ -72,6 +72,24 @@ static void IZ_GetConfigPath(char* config_path) {
strcat_s(config_path, 128, "config.ini");
}

static void IZ_SaveConfig(IZ_Config* config) {
static char config_path[128];
IZ_GetConfigPath(config_path);
FILE* fp;
fopen_s(&fp, config_path, "w");
fprintf_s(fp, "[Video]\n");
fprintf_s(fp, "Width=%u\n", config->video.width);
fprintf_s(fp, "Height=%u\n", config->video.height);
fprintf_s(fp, "\n");

for (unsigned int p = 0; p < PLAYERS; p += 1) {
fprintf_s(fp, "[Controls.%u.Keyboard]\n", p);
for (unsigned int i = 0; i < CONTROLS; i += 1) {
fprintf_s(fp, "%s=%s\n", ACTION_NAMES[i], SDL_GetKeyName(config->controls[p].keyboard[i]));
}
}
}

static void IZ_LoadConfig(IZ_Config* config) {
static char config_path[128];
IZ_GetConfigPath(config_path);
@@ -90,6 +108,7 @@ int main(int argc, char* args[]) {
SDL_Surface* screen_surface = NULL;
IZ_Config config;
IZ_LoadConfig(&config);
IZ_SaveConfig(&config);

if (SDL_Init(
SDL_INIT_VIDEO


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