Generate Super Mario War worlds from real-world data.
25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
TheoryOfNekomata 52c74bec13 Add cloud map, random foreground generation 2 yıl önce
docs/img Update image 2 yıl önce
public Initial commit 2 yıl önce
scripts Initial commit 2 yıl önce
src Add cloud map, random foreground generation 2 yıl önce
.eslintrc.json Initial commit 2 yıl önce
.gitignore Initial commit 2 yıl önce
README.md Add cloud map, random foreground generation 2 yıl önce
global.d.ts Initial commit 2 yıl önce
next-env.d.ts Initial commit 2 yıl önce
next.config.js Initial commit 2 yıl önce
package.json Add cloud map, random foreground generation 2 yıl önce
tsconfig.json Initial commit 2 yıl önce
tsconfig.script.json Initial commit 2 yıl önce
yarn.lock Add cloud map, random foreground generation 2 yıl önce

README.md

real-worldgen

Sample Output

Generate Super Mario War worlds from real-world data.

Requirements

Setup

  1. Create tools/ in the Super Mario War directory.

  2. Clone this repository inside tools/.

  3. Install dependencies:

    yarn [install]
    
  4. Link the assets to the game files:

    yarn link-gfx
    
  5. Build the app:

    yarn build
    
  6. Run the app on http://localhost:3000:

    yarn start
    

Development

This project is made from Next. Development practices for Next are applicable for this project.

Credits

Biome map obtained from Minecraft Earth Map. Land elevation, bathymetry, and real-color maps obtained from Visible Earth. Water mask map obtained from Shaded Relief. Cloud map obtained from Wikimedia Commons. Uses D3 (d3-geo) for map projections. Super Mario is a property of Nintendo. Super Mario War is a fangame inspired by Super Mario games.

Samples

Larger Sample Output