Re-implementation of Izanami game engine
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- #ifndef IZ_CONFIG_POOL_H
- #define IZ_CONFIG_POOL_H
-
- /**
- * Structure that defines the application's pools configuration.
- */
- typedef struct {
- /**
- * Capacity of the characters pool.
- */
- unsigned int characters;
- } IZ_ConfigPool;
-
- #endif
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