Re-implementation of Izanami game engine
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  1. #ifndef IZ_CONFIG_POOL_H
  2. #define IZ_CONFIG_POOL_H
  3. /**
  4. * Structure that defines the application's pools configuration.
  5. */
  6. typedef struct {
  7. /**
  8. * Capacity of the characters pool.
  9. */
  10. unsigned int characters;
  11. } IZ_ConfigPool;
  12. #endif