Re-implementation of Izanami game engine
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- cmake_minimum_required(VERSION 3.20)
- project(izanami C)
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- set(CMAKE_C_STANDARD 11)
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- set(SDL2PATH "${PROJECT_SOURCE_DIR}/dependencies/SDL2-2.0.16/x86_64-w64-mingw32")
- find_package(SDL2 REQUIRED)
- include_directories(${SDL2_INCLUDE_DIR})
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- add_executable(izanami src/packages/game/main.c src/packages/game/math/IZ_vector.c src/packages/game/math/IZ_vector.h src/packages/game/math/IZ_math.c src/packages/game/math/IZ_math.h src/packages/game/core/IZ_placeable.c src/packages/game/core/IZ_placeable.h src/packages/game/core/IZ_movable.c src/packages/game/core/IZ_movable.h src/packages/game/core/IZ_spatial.c src/packages/game/core/IZ_spatial.h src/packages/game/input/IZ_action.c src/packages/game/input/IZ_action.h src/packages/game/config/IZ_config.c src/packages/game/config/IZ_config.h src/packages/game/config/IZ_config_window.c src/packages/game/config/IZ_config_window.h src/packages/game/config/IZ_config_mapping.c src/packages/game/config/IZ_config_mapping.h src/packages/game/config/IZ_config_pool.c src/packages/game/config/IZ_config_pool.h src/packages/game/core/IZ_constants.h)
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- target_link_libraries(izanami ${SDL2_LIBRARY})
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- if (WIN32)
- add_custom_command(TARGET izanami POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2-2.0.16/x86_64-w64-mingw32/bin/SDL2.dll"
- $<TARGET_FILE_DIR:izanami>)
- endif (WIN32)
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- if (WIN64)
- add_custom_command(TARGET izanami POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_if_different
- "${PROJECT_SOURCE_DIR}/dependencies/SDL2-2.0.16/x86_64-w64-mingw32/bin/SDL2.dll"
- $<TARGET_FILE_DIR:izanami>)
- endif (WIN64)
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