2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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  1. #ifndef IZ_AUDIO_H
  2. #define IZ_AUDIO_H
  3. #include "../../../common/IZ_common.h"
  4. typedef enum {
  5. IZ_AUDIO_INITIALIZE_RESULT_OK = 0
  6. } IZ_AudioInitializeResult;
  7. typedef enum {
  8. IZ_AUDIO_SAVE_CONFIG_RESULT_OK = 0,
  9. } IZ_AudioSaveConfigResult;
  10. typedef struct {
  11. } IZ_AudioState;
  12. IZ_AudioInitializeResult IZ_AudioInitialize(IZ_AudioState*, void*, const char*, u8, const char*[]);
  13. IZ_AudioSaveConfigResult IZ_AudioSaveConfig(IZ_AudioState*, const char*);
  14. void IZ_AudioTeardown(IZ_AudioState*);
  15. #endif