2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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- #ifndef IZ_TIMER_H
- #define IZ_TIMER_H
-
- #include <stdio.h>
- #include <time.h>
-
- /**
- * The start timestamp.
- * @sa IZ_TimerStart
- */
- static time_t IZ_TIMER_START_TIMESTAMP;
-
- /**
- * Gets the start timestamp.
- * @sa IZ_TIMER_START_TIMESTAMP
- */
- void IZ_TimerStart(void);
-
- /**
- * Gets the number of microseconds since the application timer has been started.
- * @return The number of microseconds.
- * @sa IZ_TimerElapsed()
- */
- unsigned int IZ_TimerElapsedRaw(void);
-
- /**
- * Gets the formatted elapsed time since the application timer has been started.
- * @return The formatted elapsed time.
- * @sa IZ_TimerElapsedRaw()
- */
- char* IZ_TimerElapsed(void);
-
- /**
- * Gets the formatted time in the current instant.
- * @return The formatted time in the current instant.
- */
- char* IZ_TimerNow(void);
-
- /**
- * Gets the formatted time in the current instant that can be safely added in file paths.
- * @return The formatted time in the current instant.
- */
- char* IZ_TimerNowPathSafe(void);
-
- #endif
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