2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
 
 
 
 
 
 
TheoryOfNekomata e7810dc12c Merge branch 'master' of code.modal.sh:modal-studios/izanagi-2022 1 год назад
__mocks__ Fix input test 1 год назад
assets Add GUID config handling, refine gamepad 1 год назад
assets_src Update character sprites 1 год назад
docs Add other list functions 1 год назад
src/packages Migrate portmidi 1 год назад
subprojects Add subprojects for Meson 1 год назад
tools Fix test client 1 год назад
.editorconfig Organize test fixtures 2 лет назад
.gitignore Add build scripts for Windows 1 год назад
.gitmodules Add subprojects for Meson 1 год назад
00-build-cache-debug-x64 Add build scripts for macOS 1 год назад
00-build-cache-debug-x64.bat Add build scripts for Windows 1 год назад
01-build-game Add build scripts for macOS 1 год назад
01-build-game.bat Add build scripts for Windows 1 год назад
02-build-server Add build scripts for macOS 1 год назад
02-build-server.bat Add build scripts for Windows 1 год назад
CMakeLists.txt Update character sprites 1 год назад
README.md Merge branch 'master' of code.modal.sh:modal-studios/izanagi-2022 1 год назад
TODO.md Update console output 1 год назад

README.md

izanagi

A run-and-gun shooter inspired by Metal Slug and Counter-Strike.

Setup

The following tools are required:

  • CMake
  • Ninja
  • Clang
  • Windows SDK (Windows)
  • autoconf (macOS/*NIX)
  • make (macOS/*NIX)
  • libtool (*NIX)

For Windows and macOS, it is recommended to use Chocolatey and Homebrew respectively, for retrieving the required tools.

For *NIX, use whatever dependency manager you prefer to obtain the needed tools.

Windows

  1. Ensure your environment variables are set up.

    Important: Set your CC environment variable to the full path of clang-cl.exe

    Important: Set your CMAKE_MT environment variable to the full path of mt.exe, which can be found on your Windows SDK installation folder (usually C:/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/mt.exe)

  2. Clone this repo recursively.

  3. Build the dependencies under subprojects. Follow the instructions on building for Visual C.

    Important: For libwebsockets, follow the instructions on building LWS.

  4. Generate the CMake cache.

  5. Build the specific executables you want to build, which are defined in CMakeLists.txt.

macOS/*NIX

  1. Clone this repo recursively.
  2. Build the dependencies under subprojects. Follow the instructions on building for *NIX (macOS should have similar instructions for *NIX).
  3. Generate the CMake cache.
  4. Build the specific executables you want to build, which are defined in CMakeLists.txt.