2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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- #ifndef SDL_JOYSTICK_MOCK_H
- #define SDL_JOYSTICK_MOCK_H
-
- #include "../../../src/packages/common/IZ_common.h"
- #include "../../../src/packages/test/IZ_test.h"
-
- typedef struct _SDL_Joystick {} SDL_Joystick;
-
- #define MOCK_OPEN_JOYSTICKS 1
-
- mock(SDL_JoystickOpen) SDL_Joystick* SDL_JoystickOpen(i32 device_index) {
- static SDL_Joystick joystick;
- mock_return(SDL_JoystickOpen) &joystick;
- }
-
- mock(SDL_NumJoysticks) i32 SDL_NumJoysticks(void) {
- mock_return(SDL_NumJoysticks) MOCK_OPEN_JOYSTICKS;
- }
-
- mock(SDL_JoystickInstanceID) i32 SDL_JoystickInstanceID(SDL_Joystick* joystick) {
- mock_return(SDL_JoystickInstanceID) 0;
- }
-
- mock(SDL_JoystickClose) void SDL_JoystickClose(SDL_Joystick* _joystick) {
- mock_return(SDL_JoystickClose);
- }
-
- #endif
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