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- #include "IZ_pool.h"
-
- void IZ_PoolInitialize(IZ_Pool* pool, size_t size) {
- IZ_ListInitialize(&pool->items);
- pool->memory = SDL_malloc(size);
- SDL_memset(pool->memory, 0, size);
- pool->allocated_memory = 0;
- pool->next_address = 0;
- pool->max_size = size;
- }
-
- IZ_PoolItem* IZ_PoolAllocate(IZ_Pool* pool, IZ_PoolAllocationArgs args) {
- // 1. check next free allocation for size
- // 2. if 1. returns non-null,
-
- // u64 alloc_end = pool->next_address + size;
- //
- // for (u64 i = 0; i < POOL_MAX_ALLOCATIONS; i += 1) {
- // if (pool->allocation[i].length == 0) {
- // continue;
- // }
- // }
-
- if (pool->max_size - pool->allocated_memory < args.size) {
- // TODO deallocate memory based from priority
- }
-
- void* pointer = &pool->memory[pool->next_address];
- IZ_ListNode* new_item = IZ_ListAppendNode(&pool->items, &(IZ_PoolItem) {
- .pointer = pointer,
- .args = args,
- .pool = pool,
- });
-
- pool->next_address = (pool->next_address + args.size) % POOL_MAX_SIZE;
- pool->allocated_memory += args.size;
- return new_item->value;
- }
-
- IZ_ListFilterFunctionArgs(IZ_PoolItem* __current_item) bool IZ_PoolGetSameItem(IZ_ListNode* node, u64 _index) {
- return node->value == __current_item;
- }
-
- void IZ_PoolDeallocate(IZ_PoolItem* item) {
- IZ_ListDeleteFirstNode(__current_item, item)(&item->pool->items, IZ_PoolGetSameItem);
- }
-
- void IZ_PoolTeardown(IZ_Pool* pool) {
- SDL_free(pool->memory);
- pool->memory = NULL;
- }
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