2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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1.5 KiB

Gameplay

  • Starts in a random section in a map
  • Each section has different mechanics (outdoors open area - survival, machine-gunning, sometimes no enemies spawn here; warehouse - platforming, machine gunning, boss battle; electrical/computer room - puzzle, library with vault - puzzle, boss room - boss battle, lobby - no enemies spawn here, unless the packages are retrieved, etc.)
  • Player/s must go to the extraction point (helicopter or runaway vehicle)
  • Sometimes, crate boxes paradrop on open areas, rooftop, in warehouse areas crates are delivered by trucks
  • There are some minigames triggered on certain circumstances, such as when exiting the map via helicopter, there could be a “survive from gunfire from ground in X minutes” minigame

Possible objectives per game:

  • Player/s must retrieve/destroy package/s from random sections in the map.
  • Player/s must kill boss/es scattered around the map.
    • Bosses could appear when killing certain number of enemies.
  • Player/s must escort a VIP out of the map to the extraction zone.
  • Player/s must eliminate a number of enemies.
    • Could have machine gun mounted in the map
  • Player/s must defend a convoy passing through the map.

Weapons

Do weapons overheat?

No.

How will the number of loaded/reserve ammo be counted?

The number of rounds will be specified for each weapon in the Weapons document. The game will count reserves on the basis of magazine count, not all the rounds loaded on each magazine.