2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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219 B

  1. #include "IZ_entity.h"
  2. IZ_Entity* IZ_EntityNew(IZ_Entity attrs) {
  3. // TODO let pool allocate memory for entity instead of malloc!
  4. IZ_Entity* new_entity = (IZ_Entity*) malloc(sizeof(IZ_Entity));
  5. return new_entity;
  6. }