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- #ifndef IZ_VIDEO_H
- #define IZ_VIDEO_H
-
- #include <stdio.h>
- #include "minIni.h"
- #include "SDL_render.h"
-
- #include "../../../net/IZ_net_client.h"
- #include "../../../config/IZ_config.h"
- #include "../../input/IZ_input.h"
- #include "../../../common/IZ_common.h"
-
- #define MAX_ACTIVE_SPRITES 32
-
- // TODO properly define sprites
- typedef char IZ_Sprite;
-
- typedef struct {
- u16 width;
- u16 height;
- u8 max_fps;
- } IZ_VideoConfig;
-
- typedef struct {
- void* user_data;
- IZ_VideoConfig config;
- u64 last_update_at;
- SDL_Window* window;
- SDL_Renderer* renderer;
- IZ_Sprite active_sprites[MAX_ACTIVE_SPRITES];
- } IZ_VideoState;
-
- static const IZ_VideoState IZ_VIDEO_DEFAULT_STATE = {
- .user_data = NULL,
- .config = {
- .width = 320u,
- .height = 240u,
- .max_fps = 30u,
- },
- .last_update_at = 0,
- .renderer = NULL,
- .window = NULL,
- .active_sprites = {},
- };
-
- IZ_ProcedureResult IZ_VideoInitialize(IZ_VideoState*, void*, const char*, u8, const char*[]);
-
- IZ_ProcedureResult IZ_VideoSaveConfig(IZ_VideoState*, const char*);
-
- void IZ_VideoTeardown(IZ_VideoState*);
-
- #endif
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