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- #ifndef IZ_ENTITY_H
- #define IZ_ENTITY_H
-
- #include <stdlib.h>
- #include "../geometry/IZ_vector2d.h"
-
- typedef struct {
- IZ_Vector2D pos;
-
- IZ_Vector2D speed;
- // TODO object appearance (sprite, sprites contain bounding boxes, collisions contain bounding boxes)
- } IZ_Entity;
-
- IZ_Entity* IZ_EntityNew(IZ_Entity);
-
- #endif
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