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- #include "IZ_keyboard.h"
-
- static INI_ConfigItem keyboard_config_items[IZ_PLAYERS * IZ_CONTROLS + 1];
-
- void IZ_KeyboardSerializeControl(i32 value, char control[128], void* _unused) {
- const char* serialized = SDL_GetKeyName(value);
- IZ_memcpy(control, 128, serialized, 128);
- }
-
- i32 IZ_KeyboardDeserializeControl(const char* control, void* _unused) {
- return SDL_GetKeyFromName(control);
- }
-
- void IZ_KeyboardHandleKeyUpDownEvents(IZ_KeyboardState* state, IZ_Action* action, SDL_Event e) {
- u8 control_index;
- for (control_index = 0; control_index < IZ_CONTROLS; control_index += 1) {
- if (e.key.keysym.sym == state->config.control_mapping[control_index]) {
- const u16 bitflag = (0x1 << control_index);
- if (e.type == SDL_KEYDOWN) {
- *action |= bitflag;
- return;
- }
- if (e.type == SDL_KEYUP) {
- *action &= ~bitflag;
- return;
- }
- }
- }
- }
-
- void IZ_KeyboardHandleEvents(IZ_KeyboardState(* state)[IZ_PLAYERS], IZ_Action(* action)[IZ_PLAYERS], SDL_Event e) {
- for (u8 player_index = 0; player_index < IZ_PLAYERS; player_index += 1) {
- IZ_KeyboardHandleKeyUpDownEvents(&(*state)[player_index], &(*action)[player_index], e);
- }
- }
-
- void IZ_KeyboardBindStateToConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], INI_ConfigItem config_items[]) {
- u8 player_index;
- u8 control_index;
- for (player_index = 0; player_index < IZ_PLAYERS; player_index += 1) {
- for (control_index = 0; control_index < IZ_CONTROLS; control_index += 1) {
- config_items[player_index * IZ_CONTROLS + control_index].dest = &((*state)[player_index].config.control_mapping[control_index]);
- }
- }
- }
-
- IZ_ProcedureResult IZ_KeyboardSaveConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], const char* config_path) {
- IZ_KeyboardBindStateToConfig(state, keyboard_config_items);
- return INI_ConfigSave(keyboard_config_items, config_path);
- }
-
- void IZ_KeyboardInitializeConfigItems(INI_ConfigItem config_items[]) {
- u8 player_index;
- u8 control_index;
- char* control_mapping_section_name;
- for (player_index = 0; player_index < IZ_PLAYERS; player_index += 1) {
- control_mapping_section_name = IZ_calloc(64, sizeof(char));
- sprintf(control_mapping_section_name, "Keyboard.%d.ControlMapping", player_index);
- for (control_index = 0; control_index < IZ_CONTROLS; control_index += 1) {
- config_items[player_index * IZ_CONTROLS + control_index] = (INI_ConfigItem) {
- INI_CONFIG_TYPE_I32,
- control_mapping_section_name,
- IZ_ACTION_NAMES[control_index],
- NULL,
- &IZ_KEYBOARD_DEFAULT_STATE[player_index].config.control_mapping[control_index],
- NULL,
- {
- .serialize = IZ_KeyboardSerializeControl,
- .deserialize = IZ_KeyboardDeserializeControl,
- },
- NULL,
- };
- }
- }
-
- config_items[IZ_PLAYERS * IZ_CONTROLS] = INI_CONFIG_ITEM_NULL;
- }
-
- IZ_ProcedureResult IZ_KeyboardInitializeConfig(IZ_KeyboardState(* state)[IZ_PLAYERS], const char* config_path, u8 argc, const char* argv[]) {
- IZ_KeyboardInitializeConfigItems(keyboard_config_items);
- IZ_KeyboardBindStateToConfig(state, keyboard_config_items);
- if (INI_ConfigInitialize(keyboard_config_items, config_path, argc, argv) < 0) {
- return -1;
- }
- return 0;
- }
-
- IZ_ProcedureResult IZ_KeyboardInitialize(IZ_KeyboardState(* state)[IZ_PLAYERS], const char* config_path, u8 argc, const char* argv[]) {
- IZ_memcpy(state, sizeof(IZ_KeyboardState) * IZ_PLAYERS, &IZ_KEYBOARD_DEFAULT_STATE, sizeof(IZ_KeyboardState) * IZ_PLAYERS);
- if (IZ_KeyboardInitializeConfig(state, config_path, argc, argv) < 0) {
- return -2;
- }
-
- INI_ConfigSaveResult post_config_save_result = IZ_KeyboardSaveConfig(state, config_path);
- if (post_config_save_result < 0) {
- return -3;
- }
-
- return 0;
- }
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