2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
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4.3 KiB

Controls

Action Default Control Effect Remarks
Up DPad Up/Stick Up Select Menu Item Up/Look Up
Right DPad Right/Stick Right Select Menu Item Right/Move Right
Down DPad Down/Stick Down Select Menu Item Down/Crouch
Left DPad Left/Stick Left Select Menu Item Left/Move Left
Affirm Start Confirm Selected Option
Negate Select (Back) Go Back
Action0 Button X Jump When crouched, player will go down a solid-on-top ground.
Action1 Right Trigger Primary Fire Each weapon has firing characteristics, see below.
Action2 Left Trigger Secondary Fire Each weapon has firing characteristics, see below.
Action3 Button A Reload Reload always drops current clip regardless if there are rounds left.
Action4 Button Y Switch Weapon Mode Press to select next weapon mode (cycle), hold then press Left/Right to set previous/next weapon mode.
Action5 Right Bumper/Shoulder Switch Weapon Press to select next weapon (cycle), hold then press Left/Right to set previous/next weapon.
Action6 Left Stick Button Item/Inventory Hold to open inventory, double press to use current item.
Action7 Right Stick Button Switch Item Press to select next item (cycle), hold then press Left/Right to set previous/next item.
Action8 Left Bumper/Shoulder Take Cover Enter doors, go between objects to hide from enemies.
Action9 Button B Sneak Hold then press Left/Right to sneak. (do we need this control, or crouch is enough?)

Control Internals

Control Config Key
DPad Up button:dpup
DPad Right button:dpright
DPad Down button:dpdown
DPad Left button:dpleft
Start button:start
Select (Back) button:back
Button A button:a
Button B button:b
Button X button:x
Button Y button:y
Right Bumper/Shoulder button:rightshoulder
Right Trigger axis:+righttrigger
Left Stick Button button:leftstick
Right Stick Button button:rightstick
Left Bumper/Shoulder button:leftshoulder
Left Trigger axis:lefttrigger

Note: The config keys are based from SDL internal names, only we have added the button: and axis: bind prefixes to be flexible on setting up controls on the gamepad. The reason is because gamepad controls use different types of binds.