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- #if defined IZ_MACOS
- #include <SDL.h>
- #endif
- #include <bdd-for-c.h>
- #include <subprojects/SDL/SDL_keyboard.mock.h>
- #include <subprojects/SDL/SDL_gamecontroller.mock.h>
- #include <subprojects/SDL/SDL_stdinc.mock.h>
- #include <subprojects/minIni/minIni.mock.h>
- #include <subprojects/portmidi/portmidi.mock.h>
- #include <stdinc/IZ_string.mock.h>
- #include <stdinc/IZ_stdlib.mock.h>
- #include <log/IZ_log.mock.h>
- #include <subprojects/ini-config/source/ini-config.mock.h>
- #include <game/input/IZ_keyboard.h>
- #include <game/input/IZ_gamecontroller.h>
- #include <game/input/IZ_midi.h>
-
- spec("input") {
- describe("gamecontroller") {
- describe("Initialize") {
- static IZ_GameControllerState state[IZ_PLAYERS];
-
- after_each() {
- mock_reset(IZ_memcpy);
- }
-
- after_each() {
- mock_reset(SDL_NumJoysticks);
- }
-
- after_each() {
- mock_reset(SDL_GameControllerOpen);
- }
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- after_each() {
- mock_reset(INI_ConfigInitialize);
- }
-
- it("sets initial state") {
- IZ_GameControllerInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(IZ_memcpy), "Initial state not loaded.");
- check(mock_is_called(SDL_NumJoysticks), "Connected joysticks not checked.");
- }
-
- it("calls load method") {
- IZ_GameControllerInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(INI_ConfigInitialize), "Config load function not called.");
- }
-
- it("calls save method") {
- IZ_GameControllerInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(INI_ConfigSave), "Config save function not called.");
- }
-
- it("opens device handles") {
- mock_set_expected_calls(SDL_GameControllerOpen, MOCK_OPEN_JOYSTICKS);
-
- IZ_GameControllerInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(
- mock_get_expected_calls(SDL_GameControllerOpen) == mock_get_actual_calls(SDL_GameControllerOpen),
- "Call count mismatch for SDL_GameControllerOpen() (expected %u, received %u).",
- mock_get_expected_calls(SDL_GameControllerOpen),
- mock_get_actual_calls(SDL_GameControllerOpen)
- );
- }
- }
-
- describe("HandleEvents") {
- static SDL_Event e;
- static IZ_GameControllerState state[IZ_PLAYERS] = {};
- static IZ_Action action[IZ_PLAYERS] = {};
-
- u8 p;
- for (p = 0; p < IZ_PLAYERS; p += 1) {
- describe("on player %u", p) {
- describe("on axis motion events") {
- before_each() {
- state[p].config.axis_threshold = IZ_GAME_CONTROLLER_AXIS_THRESHOLD;
- }
-
- for (u8 i = 0; i < SDL_CONTROLLER_AXIS_MAX; i += 1) {
- static const char* axis_name;
- axis_name = SDL_GameControllerGetStringForAxis(i);
-
- it("handles %s positive motion activation", axis_name) {
- e.type = SDL_CONTROLLERAXISMOTION;
- e.caxis.axis = i;
- e.caxis.value = IZ_GAME_CONTROLLER_AXIS_THRESHOLD + 1;
- sprintf(state[p].config.control_mapping[0], "axis:+%s", axis_name);
- action[p] = 0;
- IZ_GameControllerHandleEvents(&state, &action, e);
- check(action[p] != 0, "Action not set.");
- }
-
- it("handles %s negative motion activation", axis_name) {
- e.type = SDL_CONTROLLERAXISMOTION;
- e.caxis.axis = i;
- e.caxis.value = -(IZ_GAME_CONTROLLER_AXIS_THRESHOLD + 1);
- sprintf(state[p].config.control_mapping[0], "axis:-%s", axis_name);
- action[p] = 0;
- IZ_GameControllerHandleEvents(&state, &action, e);
- check(action[p] != 0, "Action not set.");
- }
-
- it("handles %s positive motion deactivation", axis_name) {
- e.type = SDL_CONTROLLERAXISMOTION;
- e.caxis.axis = i;
- e.caxis.value = IZ_GAME_CONTROLLER_AXIS_THRESHOLD - 1;
- sprintf(state[p].config.control_mapping[0], "axis:+%s", axis_name);
- action[p] = 1;
- IZ_GameControllerHandleEvents(&state, &action, e);
- check(action[p] != 1, "Action not unset. %d", action[p]);
- }
-
- it("handles %s negative motion deactivation", axis_name) {
- e.type = SDL_CONTROLLERAXISMOTION;
- e.caxis.axis = i;
- e.caxis.value = -(IZ_GAME_CONTROLLER_AXIS_THRESHOLD - 1);
- sprintf(state[p].config.control_mapping[0], "axis:-%s", axis_name);
- action[p] = 1;
- IZ_GameControllerHandleEvents(&state, &action, e);
- check(action[p] != 1, "Action not unset. %d", action[p]);
- }
- }
- }
-
- describe("on button events") {
- for (u8 i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i += 1) {
- static const char* button_name;
- button_name = SDL_GameControllerGetStringForButton(i);
- it("handles %s action activation", button_name) {
- e.type = SDL_CONTROLLERBUTTONDOWN;
- e.cbutton.button = i;
- sprintf(state[p].config.control_mapping[0], "button:%s", button_name);
- action[p] = 0;
- IZ_GameControllerHandleEvents(&state, &action, e);
- check(action[p] != 0, "Action not set.");
- }
-
- it("handles %s action deactivation", button_name) {
- e.type = SDL_CONTROLLERBUTTONUP;
- e.cbutton.button = i;
- sprintf(state[p].config.control_mapping[0], "button:%s", button_name);
- action[p] = 1;
- IZ_GameControllerHandleEvents(&state, &action, e);
- check(action[p] != 1, "Action not unset.");
- }
- }
- }
- }
- }
- }
-
- describe("SaveConfig") {
- static IZ_GameControllerState state[IZ_PLAYERS];
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- before_each() {
- for (u8 p = 0; p < IZ_PLAYERS; p += 1) {
- for (u8 i = 0; i < IZ_CONTROLS; i += 1) {
- IZ_memcpy(
- state[p].config.control_mapping[i],
- IZ_GAME_CONTROLLER_MAX_CONTROL_NAME_LENGTH,
- IZ_GAME_CONTROLLER_DEFAULT_STATE[p].config.control_mapping[i],
- IZ_GAME_CONTROLLER_MAX_CONTROL_NAME_LENGTH
- );
- }
- }
- }
-
- it("calls save method") {
- IZ_GameControllerSaveConfig(&state, IZ_CONFIG_GAME_PATH);
-
- check(mock_is_called(INI_ConfigSave), "Config save function not called.");
- }
- }
-
- describe("Teardown") {
- static void* device = (void*) 1;
- static IZ_GameControllerState state[IZ_PLAYERS] = {};
-
- before_each() {
- for (u8 p = 0; p < IZ_PLAYERS; p += 1) {
- state[p].device = device;
- }
- }
-
- after_each() {
- mock_reset(SDL_GameControllerClose);
- }
-
- it("closes opened devices") {
- mock_set_expected_calls(SDL_GameControllerClose, IZ_PLAYERS);
-
- IZ_GameControllerTeardown(&state);
-
- check(
- mock_get_expected_calls(SDL_GameControllerClose) == mock_get_actual_calls(SDL_GameControllerClose),
- "Call count mismatch for SDL_GameControllerClose() (expected %u, received %u).",
- mock_get_expected_calls(SDL_GameControllerClose),
- mock_get_actual_calls(SDL_GameControllerClose)
- );
- }
- }
- }
-
- describe("keyboard") {
- describe("Initialize") {
- static IZ_KeyboardState state[IZ_PLAYERS] = {};
-
- after_each() {
- mock_reset(IZ_memcpy);
- }
-
- after_each() {
- mock_reset(INI_ConfigInitialize);
- }
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- before_each() {
- for (u8 p = 0; p < IZ_PLAYERS; p += 1) {
- for (u8 i = 0; i < IZ_CONTROLS; i += 1) {
- state[p].config.control_mapping[i] = IZ_KEYBOARD_DEFAULT_STATE[p].config.control_mapping[i];
- }
- }
- }
-
- it("sets initial state") {
- IZ_KeyboardInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(IZ_memcpy), "Initial state not loaded.");
- }
-
- it("calls load method") {
- IZ_KeyboardInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(INI_ConfigInitialize), "Config load function not called.");
- }
-
- it("calls save method") {
- IZ_KeyboardInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(INI_ConfigSave), "Config save function not called.");
- }
- }
-
- describe("HandleEvents") {
- static SDL_Event e;
- static IZ_KeyboardState state[IZ_PLAYERS] = {};
- static IZ_Action action[IZ_PLAYERS] = {};
-
- for (u8 p = 0; p < IZ_PLAYERS; p += 1) {
- describe("on player %u", p) {
- for (u8 i = 0; i < IZ_CONTROLS; i += 1) {
- it("handles %s action activation", IZ_ACTION_NAMES[i]) {
- e.type = SDL_KEYDOWN;
- e.key.keysym.sym = IZ_KEYBOARD_DEFAULT_STATE[p].config.control_mapping[i];
- state[p].config.control_mapping[i] = IZ_KEYBOARD_DEFAULT_STATE[p].config.control_mapping[i];
- action[p] = 0;
-
- IZ_KeyboardHandleEvents(&state, &action, e);
- check(
- action[p] == (0x1 << i),
- "Action not set."
- );
- }
-
- it("handles %s action deactivation", IZ_ACTION_NAMES[i]) {
- e.type = SDL_KEYUP;
- e.key.keysym.sym = IZ_KEYBOARD_DEFAULT_STATE[p].config.control_mapping[i];
- state[p].config.control_mapping[i] = IZ_KEYBOARD_DEFAULT_STATE[p].config.control_mapping[i];
- action[p] = ~0;
-
- IZ_KeyboardHandleEvents(&state, &action, e);
- check(
- !(action[p] & (0x1 << i)),
- "Action not unset."
- );
- }
- }
- }
- }
- }
-
- describe("SaveConfig") {
- static IZ_KeyboardState state[IZ_PLAYERS] = {};
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- before_each() {
- for (u8 p = 0; p < IZ_PLAYERS; p += 1) {
- for (u8 i = 0; i < IZ_CONTROLS; i += 1) {
- state[p].config.control_mapping[i] = IZ_KEYBOARD_DEFAULT_STATE[p].config.control_mapping[i];
- }
- }
- }
-
- it("calls save method") {
- IZ_KeyboardSaveConfig(&state, IZ_CONFIG_GAME_PATH);
-
- check(mock_is_called(INI_ConfigSave), "Config save function not called.");
- }
- }
- }
-
- describe("midi") {
- describe("Initialize") {
- static IZ_MIDIInputState state[IZ_PLAYERS];
-
- after_each() {
- mock_reset(IZ_memcpy);
- }
-
- after_each() {
- mock_reset(Pm_CountDevices);
- }
-
- after_each() {
- mock_reset(Pm_OpenInput);
- }
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- after_each() {
- mock_reset(INI_ConfigInitialize);
- }
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- after_each() {
- mock_reset(INI_ConfigInitialize);
- }
-
- it("sets initial state") {
- IZ_MIDIInputInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(IZ_memcpy), "Initial state not loaded.");
- check(mock_is_called(Pm_CountDevices), "Connected MIDI devices not checked.");
- }
-
- it("calls load method") {
- IZ_MIDIInputInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(INI_ConfigInitialize), "Config load function not called.");
- }
-
- it("calls save method") {
- IZ_MIDIInputInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(mock_is_called(INI_ConfigSave), "Config save function not called.");
- }
-
- it("opens device handles") {
- mock_set_expected_calls(Pm_OpenInput, MOCK_OPEN_JOYSTICKS);
-
- IZ_MIDIInputInitialize(&state, IZ_CONFIG_GAME_PATH, 0, NULL);
-
- check(
- mock_get_expected_calls(Pm_OpenInput) == mock_get_actual_calls(Pm_OpenInput),
- "Call count mismatch for Pm_OpenInput() (expected %u, received %u).",
- mock_get_expected_calls(Pm_OpenInput),
- mock_get_actual_calls(Pm_OpenInput)
- );
- }
- }
-
- describe("SaveConfig") {
- static IZ_MIDIInputState state[IZ_PLAYERS];
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- after_each() {
- mock_reset(INI_ConfigSave);
- }
-
- it("calls save method") {
- IZ_MIDIInputSaveConfig(&state, IZ_CONFIG_GAME_PATH);
-
- check(mock_is_called(INI_ConfigSave), "Config save function not called.");
- }
- }
-
- describe("HandleEvents") {
- static PmEvent e;
- static IZ_MIDIInputState state[IZ_PLAYERS] = {};
- static IZ_Action action[IZ_PLAYERS] = {};
-
- for (u8 p = 0; p < IZ_PLAYERS; p += 1) {
- describe("on player %u", p) {
- for (u8 i = 0; i < IZ_CONTROLS; i += 1) {
- it("handles %s action activation", IZ_ACTION_NAMES[i]) {
- e.message = MIDI_MESSAGE_NOTEON | (IZ_MIDI_INPUT_DEFAULT_STATE[p].config.control_mapping[i] << 8);
- state[p].config.control_mapping[i] = IZ_MIDI_INPUT_DEFAULT_STATE[p].config.control_mapping[i];
- action[p] = 0;
-
- IZ_MIDIInputHandleEvents(&state, &action, e);
- check(
- action[p] == (0x1 << i),
- "Action not set."
- );
- }
-
- it("handles %s action deactivation", IZ_ACTION_NAMES[i]) {
- e.message = MIDI_MESSAGE_NOTEOFF | (IZ_MIDI_INPUT_DEFAULT_STATE[p].config.control_mapping[i] << 8);
- state[p].config.control_mapping[i] = IZ_MIDI_INPUT_DEFAULT_STATE[p].config.control_mapping[i];
- action[p] = ~0;
-
- IZ_MIDIInputHandleEvents(&state, &action, e);
- check(
- !(action[p] & (0x1 << i)),
- "Action not unset."
- );
- }
- }
- }
- }
- }
-
- describe("Teardown") {
- static PmStream* stream;
- static IZ_MIDIInputState state[IZ_PLAYERS] = {};
-
- before_each() {
- for (u8 p = 0; p < IZ_PLAYERS; p += 1) {
- state[p].stream = &stream;
- }
- }
-
- after_each() {
- mock_reset(Pm_Close);
- }
-
- it("closes opened devices") {
- mock_set_expected_calls(Pm_Close, IZ_PLAYERS);
-
- IZ_MIDIInputTeardown(&state);
-
- check(
- mock_get_expected_calls(Pm_Close) == mock_get_actual_calls(Pm_Close),
- "Call count mismatch for Pm_Close() (expected %u, received %u).",
- mock_get_expected_calls(Pm_Close),
- mock_get_actual_calls(Pm_Close)
- );
- }
- }
- }
- }
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