cmake_minimum_required(VERSION 3.21) # Set your project name here project(izanagi C) set(CMAKE_C_STANDARD 11) if (WIN32) if (CMAKE_SIZEOF_VOID_P EQUAL 8) set(PROJECT_ARCH x64) else () set(PROJECT_ARCH x86) endif () endif () add_definitions(-DIZ_APP_NAME="Izanagi" -DIZ_PLAYERS=1) if (${CMAKE_BUILD_TYPE} STREQUAL "Debug") add_definitions(-DIZ_DEBUG) endif() include_directories( "${PROJECT_SOURCE_DIR}/dependencies/SDL2/include" "${PROJECT_SOURCE_DIR}/dependencies/minIni/dev" "${PROJECT_SOURCE_DIR}/dependencies/bdd-for-c" "${PROJECT_SOURCE_DIR}/dependencies/portmidi/pm_common" "${PROJECT_SOURCE_DIR}/dependencies/spine-runtimes/spine-c/spine-c/include" "${PROJECT_SOURCE_DIR}/dependencies/getopt-for-windows" "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/include" "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/include" "${PROJECT_SOURCE_DIR}/dependencies/sqlite" ) link_directories( "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}" "${PROJECT_SOURCE_DIR}/dependencies/portmidi/Release" "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/lib/Release" "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/lib" ) add_executable( game dependencies/minIni/dev/minIni.h dependencies/minIni/dev/minIni.c dependencies/getopt-for-windows/getopt.h dependencies/getopt-for-windows/getopt.c src/packages/game/output/video/IZ_video.h src/packages/game/output/video/IZ_video.c src/packages/game/IZ_common.h src/packages/game/input/IZ_action.h src/packages/game/IZ_app.h src/packages/game/IZ_app.c src/packages/game/main.c src/packages/game/input/IZ_joystick.c src/packages/game/input/IZ_joystick.h src/packages/game/input/IZ_keyboard.c src/packages/game/input/IZ_keyboard.h src/packages/game/IZ_config.c src/packages/game/IZ_config.h src/packages/game/geometry/IZ_point2d.c src/packages/game/geometry/IZ_point2d.h src/packages/game/geometry/IZ_vector2d.c src/packages/game/geometry/IZ_vector2d.h src/packages/game/geometry/IZ_rect.c src/packages/game/geometry/IZ_rect.h src/packages/game/core/IZ_object.c src/packages/game/core/IZ_object.h src/packages/game/core/IZ_creature.c src/packages/game/core/IZ_creature.h src/packages/game/core/IZ_entity.c src/packages/game/core/IZ_entity.h src/packages/game/memory/IZ_pool.c src/packages/game/memory/IZ_pool.h src/packages/game/input/IZ_input.c src/packages/game/input/IZ_input.h src/packages/game/input/IZ_midi.c src/packages/game/input/IZ_midi.h src/packages/game/data/IZ_list.c src/packages/game/data/IZ_list.h src/packages/game/net/svc/IZ_wsclient.c src/packages/game/net/svc/IZ_wsclient.h src/packages/game/log/IZ_log.c src/packages/game/log/IZ_log.h src/packages/game/util/IZ_midi.c src/packages/game/util/IZ_midi.h src/packages/game/net/core/IZ_websocket.h src/packages/game/net/core/IZ_websocket.c src/packages/game/net/IZ_net.c src/packages/game/net/IZ_net.h src/packages/game/net/IZ_app.c src/packages/game/net/IZ_app.h src/packages/game/output/video/IZ_app.c src/packages/game/output/video/IZ_app.h src/packages/game/IZ_subsystem.c src/packages/game/IZ_subsystem.h src/packages/game/input/IZ_app.c src/packages/game/input/IZ_app.h) target_link_libraries( game SDL2main SDL2 portmidi libcrypto libssl websockets ) add_executable( game-test-geometry dependencies/bdd-for-c/bdd-for-c.h src/packages/test/IZ_mock.h src/packages/test/IZ_test.h src/packages/game/geometry/IZ_point2d.h src/packages/game/geometry/IZ_point2d.c src/packages/game/geometry/IZ_rect.h src/packages/game/geometry/IZ_rect.c src/packages/game/geometry/IZ_vector2d.h src/packages/game/geometry/IZ_vector2d.c src/packages/game/geometry/geometry.test.c ) add_executable( game-test-input dependencies/bdd-for-c/bdd-for-c.h src/packages/test/IZ_mock.h src/packages/test/IZ_test.h __mocks__/minIni.mock.h __mocks__/SDL_keyboard.mock.h __mocks__/SDL_events.mock.h __mocks__/SDL_joystick.mock.h __mocks__/SDL_stdinc.mock.h __mocks__/portmidi.mock.h src/packages/game/IZ_config.h src/packages/game/input/IZ_keyboard.h src/packages/game/input/IZ_keyboard.c src/packages/game/input/IZ_joystick.h src/packages/game/input/IZ_joystick.c src/packages/game/input/IZ_midi.h src/packages/game/input/IZ_midi.c src/packages/game/util/IZ_midi.c src/packages/game/util/IZ_midi.h src/packages/game/input/input.test.c ) add_executable( game-test-output dependencies/bdd-for-c/bdd-for-c.h src/packages/test/IZ_mock.h src/packages/test/IZ_test.h __mocks__/minIni.mock.h __mocks__/SDL_stdinc.mock.h __mocks__/SDL_render.mock.h src/packages/game/IZ_config.h src/packages/game/output/video/IZ_video.h src/packages/game/output/video/IZ_video.c src/packages/game/output/output.test.c ) add_executable( game-test-memory dependencies/bdd-for-c/bdd-for-c.h src/packages/test/IZ_mock.h src/packages/test/IZ_test.h src/packages/game/memory/IZ_pool.h src/packages/game/memory/IZ_pool.c src/packages/game/memory/memory.test.c src/packages/game/data/IZ_list.c src/packages/game/data/IZ_list.h ) add_executable( game-test-data dependencies/bdd-for-c/bdd-for-c.h src/packages/test/IZ_mock.h src/packages/test/IZ_test.h src/packages/game/data/IZ_list.h src/packages/game/data/IZ_list.c src/packages/game/data/data.test.c ) add_executable( server dependencies/sqlite/sqlite3.h dependencies/sqlite/sqlite3.c dependencies/minIni/dev/minIni.h dependencies/minIni/dev/minIni.c src/packages/server/IZ_common.h src/packages/server/log/IZ_log.h src/packages/server/log/IZ_log.c src/packages/server/main.c src/packages/server/IZ_app.c src/packages/server/IZ_app.h src/packages/server/IZ_config.c src/packages/server/IZ_config.h src/packages/server/net/svc/IZ_wsserver.c src/packages/server/net/svc/IZ_wsserver.h src/packages/server/net/core/IZ_websocket.h src/packages/server/net/core/IZ_websocket.c src/packages/server/net/IZ_net.c src/packages/server/net/IZ_net.h src/packages/server/db/IZ_repo.c src/packages/server/db/IZ_repo.h) target_link_libraries( server SDL2main SDL2 libcrypto libssl websockets ) if (WIN32) add_custom_command(TARGET game POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}/SDL2.dll" # <--this is in-file $<TARGET_FILE_DIR:game>) # <--this is out-file path add_custom_command(TARGET game POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/portmidi/Release/portmidi.dll" # <--this is in-file $<TARGET_FILE_DIR:game>) # <--this is out-file path add_custom_command(TARGET game POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/bin/Release/websockets.dll" # <--this is in-file $<TARGET_FILE_DIR:game>) # <--this is out-file path add_custom_command(TARGET game POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libssl-1_1-x64.dll" # <--this is in-file $<TARGET_FILE_DIR:game>) # <--this is out-file path add_custom_command(TARGET game POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libcrypto-1_1-x64.dll" # <--this is in-file $<TARGET_FILE_DIR:game>) # <--this is out-file path add_custom_command(TARGET server POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/libwebsockets/build/bin/Release/websockets.dll" # <--this is in-file $<TARGET_FILE_DIR:server>) # <--this is out-file path add_custom_command(TARGET server POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libssl-1_1-x64.dll" # <--this is in-file $<TARGET_FILE_DIR:server>) # <--this is out-file path add_custom_command(TARGET server POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/openssl/${PROJECT_ARCH}/bin/libcrypto-1_1-x64.dll" # <--this is in-file $<TARGET_FILE_DIR:server>) # <--this is out-file path endif ()