Tämä sivusto toimii paremmin JavaScriptillä.
Etusivu
Tutki
Apua
Kirjaudu sisään
modal-studios
/
izanagi-2022
Tarkkaile
1
Äänestä
0
Fork
0
Koodi
Ongelmat
0
Pull-pyynnöt
0
Julkaisut
0
Wiki
Toiminta
2D Run-and-gun shooter inspired by One Man's Doomsday, Counter-Strike, and Metal Slug.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
235
Commitit
2
Branchit
70 MiB
C
84.9%
TypeScript
9.8%
JavaScript
2.9%
HTML
1.8%
Shell
0.3%
Other
0.3%
Puu:
4a52930ed6
feature/data-structs
master
Branchit
Tagit
${ item.name }
Create branch
${ searchTerm }
from '4a52930ed6'
${ noResults }
izanagi-2022
/
TODO.md
811 B
Raaka
Blame
Historia
Improve logging (remove SDL/lws dependency)
Remove
lwsl_user
calls
Unify memset/memcpy/free/malloc functions (remove SDL/lws dependency)
Revisit unit tests
Implement character sprites + animations
Finalize initial character sprite for rendering
Acquire Affinity Designer (so we can move on from Corel)
Implement SVG parser and manipulator (for animations) (should we implement stop-motion animation instead of interpolations for now?)
Implement memory pool
Fix gamepad mapping
Provide default mapping
Allow customization of button mappings
Authentication server, using HTTP dynamic content
server
client (frontend)
Proof-of-concept for fast SVG rendering (we’re going to use SVG instead of Spine)