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- #ifndef SDL_RENDER_MOCK_H
- #define SDL_RENDER_MOCK_H
-
- #include "../src/packages/game/IZ_common.h"
- #include "../src/packages/test/IZ_test.h"
-
- typedef struct SDL_Renderer SDL_Renderer;
-
- typedef struct SDL_Window SDL_Window;
-
- typedef struct SDL_FRect SDL_FRect;
-
- mock(SDL_CreateWindow) SDL_Window* SDL_CreateWindow(
- const char *title,
- i32 x, i32 y, i32 w,
- i32 h, u32 flags
- ) {
- static SDL_Window* window = (SDL_Window*) 1;
- mock_return(SDL_CreateWindow) window;
- }
-
- mock(SDL_CreateRenderer) SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, i32 index, u32 flags) {
- static SDL_Renderer* renderer = (SDL_Renderer*) 1;
- mock_return(SDL_CreateRenderer) renderer;
- }
-
- mock(SDL_SetRenderDrawColor) i32 SDL_SetRenderDrawColor(
- SDL_Renderer* renderer,
- u8 r, u8 g, u8 b,
- u8 a
- ) {
- mock_return(SDL_SetRenderDrawColor) 0;
- }
-
- mock(SDL_RenderFillRectF) i32 SDL_RenderFillRectF(
- SDL_Renderer* renderer,
- const SDL_FRect* rect
- ) {
- mock_return(SDL_RenderFillRectF) 0;
- }
-
- mock(SDL_RenderClear) i32 SDL_RenderClear(SDL_Renderer* renderer) {
- mock_return(SDL_RenderClear) 0;
- }
-
- mock(SDL_RenderPresent) void SDL_RenderPresent(SDL_Renderer* renderer) {
- mock_return(SDL_RenderPresent);
- }
-
- mock(SDL_DestroyWindow) void SDL_DestroyWindow(SDL_Window* window) {
- mock_return(SDL_DestroyWindow);
- }
-
- #endif
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