cmake_minimum_required(VERSION 3.20) # Set your project name here project(izanagi C) set(CMAKE_C_STANDARD 11) include_directories( "${PROJECT_SOURCE_DIR}/dependencies/SDL2/include" "${PROJECT_SOURCE_DIR}/dependencies/minIni/dev" "${PROJECT_SOURCE_DIR}/dependencies/bdd-for-c" ) if (WIN32) if (CMAKE_SIZEOF_VOID_P EQUAL 8) set(PROJECT_ARCH x64) else () set(PROJECT_ARCH x86) endif () endif () link_directories( "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}" ) add_executable( game dependencies/minIni/dev/minIni.h dependencies/minIni/dev/minIni.c src/packages/game/config/IZ_config.h src/packages/game/config/IZ_config.c src/packages/game/IZ_common.h src/packages/game/IZ_action.h src/packages/game/IZ_app.h src/packages/game/IZ_app.c src/packages/game/main.c ) target_link_libraries( game SDL2main SDL2 ) add_executable( game-test dependencies/minIni/dev/minIni.h dependencies/minIni/dev/minIni.c src/packages/game/config/IZ_config.h src/packages/game/config/IZ_config.c dependencies/bdd-for-c/bdd-for-c.h src/packages/game-test/config/IZ_config.c ) target_link_libraries( game-test SDL2main SDL2 ) if (WIN32) add_custom_command(TARGET game POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." "${PROJECT_SOURCE_DIR}/dependencies/SDL2/lib/${PROJECT_ARCH}/SDL2.dll" # <--this is in-file $) # <--this is out-file path endif ()