#ifndef IZ_INPUT_H #define IZ_INPUT_H #include "IZ_action.h" #include "IZ_keyboard.h" #include "IZ_joystick.h" #include "IZ_midi.h" typedef struct { IZ_Action action[IZ_PLAYERS]; IZ_KeyboardState keyboard_state[IZ_PLAYERS]; IZ_JoystickState joystick_state[IZ_PLAYERS]; IZ_MIDIInputState midi_input_state[IZ_PLAYERS]; } IZ_InputState; void IZ_InputHandleSDLEvents(IZ_InputState*, SDL_Event); void IZ_InputHandlePortMIDIEvents(IZ_InputState*, PmEvent); IZ_ProcedureResult IZ_InputInitialize(IZ_InputState*, const char*, u8, const char*[]); void IZ_InputTeardown(IZ_InputState*); #endif