#ifndef SDL_RENDER_MOCK_H #define SDL_RENDER_MOCK_H #include "../src/packages/common/IZ_common.h" #include "../src/packages/test/IZ_test.h" typedef struct SDL_Renderer SDL_Renderer; typedef struct SDL_Window SDL_Window; typedef struct SDL_FRect SDL_FRect; mock(SDL_CreateWindow) SDL_Window* SDL_CreateWindow( const char *title, i32 x, i32 y, i32 w, i32 h, u32 flags ) { static SDL_Window* window = (SDL_Window*) 1; mock_return(SDL_CreateWindow) window; } mock(SDL_CreateRenderer) SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, i32 index, u32 flags) { static SDL_Renderer* renderer = (SDL_Renderer*) 1; mock_return(SDL_CreateRenderer) renderer; } mock(SDL_SetRenderDrawColor) i32 SDL_SetRenderDrawColor( SDL_Renderer* renderer, u8 r, u8 g, u8 b, u8 a ) { mock_return(SDL_SetRenderDrawColor) 0; } mock(SDL_RenderFillRectF) i32 SDL_RenderFillRectF( SDL_Renderer* renderer, const SDL_FRect* rect ) { mock_return(SDL_RenderFillRectF) 0; } mock(SDL_RenderClear) i32 SDL_RenderClear(SDL_Renderer* renderer) { mock_return(SDL_RenderClear) 0; } mock(SDL_RenderPresent) void SDL_RenderPresent(SDL_Renderer* renderer) { mock_return(SDL_RenderPresent); } mock(SDL_DestroyWindow) void SDL_DestroyWindow(SDL_Window* window) { mock_return(SDL_DestroyWindow); } #endif