#ifndef SDL_GAMECONTROLLER_MOCK_H #define SDL_GAMECONTROLLER_MOCK_H #include #include #include #include "../../../src/packages/common/IZ_common.h" #define MOCK_OPEN_JOYSTICKS 1 mock(SDL_GameControllerOpen) SDL_GameController* SDL_GameControllerOpen(i32 device_index) { static void* joystick = (void*) 1; mock_return(SDL_GameControllerOpen) (SDL_GameController*) &joystick; } mock(SDL_NumJoysticks) i32 SDL_NumJoysticks(void) { mock_return(SDL_NumJoysticks) MOCK_OPEN_JOYSTICKS; } mock(SDL_JoystickInstanceID) i32 SDL_JoystickInstanceID(SDL_Joystick* joystick) { mock_return(SDL_JoystickInstanceID) 0; } mock(SDL_GameControllerClose) void SDL_GameControllerClose(SDL_GameController* _joystick) { mock_return(SDL_GameControllerClose); } mock(SDL_JoystickGetGUID) SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick* joystick) { mock_return(SDL_JoystickGetGUID) (SDL_JoystickGUID) { .data = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, } }; } mock(SDL_GameControllerAddMappingsFromRW) int SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw, int freerw) { mock_return(SDL_GameControllerAddMappingsFromRW) 1; } mock(SDL_GameControllerFromInstanceID) SDL_GameController* SDL_GameControllerFromInstanceID(SDL_JoystickID instance_id) { static void* joystick = (void*) 1; mock_return(SDL_GameControllerFromInstanceID) (SDL_GameController*) &joystick; } mock(SDL_GameControllerGetJoystick) SDL_Joystick* SDL_GameControllerGetJoystick(SDL_GameController* gamecontroller) { static void* joystick = (void*) 1; mock_return(SDL_GameControllerGetJoystick) (SDL_Joystick*) &joystick; } #endif