#ifndef IZ_KEYBOARD_H #define IZ_KEYBOARD_H #include #include #include #include #include "IZ_action.h" typedef struct { SDL_KeyCode control_mapping[CONTROLS]; } IZ_KeyboardConfig; typedef struct { IZ_KeyboardConfig config; } IZ_KeyboardState; static const IZ_KeyboardState IZ_KEYBOARD_DEFAULT_STATE[IZ_PLAYERS] = { { .config = { .control_mapping = { SDLK_UP, SDLK_RIGHT, SDLK_DOWN, SDLK_LEFT, SDLK_RETURN, // yes SDLK_BACKSPACE, // no SDLK_a, // action0 SDLK_s, // action1 SDLK_d, // action2 SDLK_f, // action3 SDLK_z, // action4 SDLK_x, // action5 SDLK_c, // action6 SDLK_v, // action7 SDLK_w, // action8 SDLK_e, // action9 }, }, }, { .config = { .control_mapping = { SDLK_KP_8, SDLK_KP_6, SDLK_KP_5, SDLK_KP_4, SDLK_KP_ENTER, // yes SDLK_KP_MINUS, // no SDLK_j, // action0 SDLK_k, // action1 SDLK_l, // action2 SDLK_SEMICOLON, // action3 SDLK_m, // action4 SDLK_COMMA, // action5 SDLK_PERIOD, // action6 SDLK_SLASH, // action7 SDLK_i, // action8 SDLK_o, // action9 }, }, }, }; IZ_ProcedureResult IZ_KeyboardSaveConfig(IZ_KeyboardState(*)[IZ_PLAYERS], const char*); void IZ_KeyboardHandleEvents(IZ_KeyboardState(*)[IZ_PLAYERS], IZ_Action(*)[IZ_PLAYERS], SDL_Event); IZ_ProcedureResult IZ_KeyboardInitialize(IZ_KeyboardState(*)[IZ_PLAYERS], const char*, u8, const char**); #endif