TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
2 年前
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
2 年前
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
2 年前
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
2 年前
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
2 年前
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
2 年前
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
2 年前
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
2 年前
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
2 年前
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
2 年前
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
2 年前
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
2 年前
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
2 年前
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
2 年前
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
2 年前
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
2 年前
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
2 年前
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
2 年前
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
2 年前
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
2 年前
TheoryOfNekomata
bac32963ff
Group player input tests
Specify describe block for each player tests.
2 年前
TheoryOfNekomata
25eefd8173
Update macros for list find function
Allow current item pointer to have custom type.
2 年前
TheoryOfNekomata
bfc290567b
Fix list and pool errors
Change the pool list initializations.
2 年前
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
2 年前
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
2 年前
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
2 年前
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
2 年前
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
2 年前
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
2 年前
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
2 年前
TheoryOfNekomata
9417a20d9a
Improve initialization logic
Provide default states for input and output.
2 年前
TheoryOfNekomata
7454c41463
Add channel config
Allow MIDI input to be filtered through MIDI channels.
2 年前
TheoryOfNekomata
1f7f00e39b
Adapt messages to receive from any channel
Use higher bits of first message byte to get notes from all channels.
2 年前
TheoryOfNekomata
f6e8f3e7db
Update default controls
Restrict Yes/No actions in same 2-octave span.
2 年前
TheoryOfNekomata
9012772322
Add experimental MIDI controller input support
The game now uses MIDI support for alternative input methods.
2 年前
TheoryOfNekomata
81549f3616
Encapsulate I/O
Put I/O values to their respective structs.
2 年前
TheoryOfNekomata
ca36ea018d
Refactor structure
Isolate input items into their own directory.
2 年前
TheoryOfNekomata
e53b96adb3
Rename joystick directions
Ensure joystick direction enum names are consistent.
2 年前
TheoryOfNekomata
0cee207138
Implement abstractions
Ensure each initialization method is in its own source.
2 年前
TheoryOfNekomata
627e2a8f28
Update tests
Ensure correct arguments are passed.
2 年前
TheoryOfNekomata
3c3c971726
Optimize config loading
Determine config path only once.
2 年前
TheoryOfNekomata
b8f5131fb9
Implement geometry methods
Add geometry methods for point, vector, and rectangle.
2 年前
TheoryOfNekomata
0ae822976a
Organize tests
Ensure one type of test can only be handled at a time.
2 年前
TheoryOfNekomata
881b415d60
Implement joystick tests
Implement tests for joystick axis, hat, and button events.
2 年前
TheoryOfNekomata
d9cb1483d0
Organize test fixtures
Add third-party mocks, specify mock files.
/? Do we need first-party mocks in their own files, or can we provide a
mock flag in the implementation files already?
2 年前
TheoryOfNekomata
656bcf0260
Isolate input/output handling
Make device handling opt-in.
2 年前
TheoryOfNekomata
498051b454
Add mocks and stubs
Include mocks and stubs implementation in config unit tests.
2 年前
TheoryOfNekomata
123ccffa2b
Define constants
Use #define instead of const for constants.
2 年前
TheoryOfNekomata
3f1757574a
Reorganize game loop
Honor the FPS cap with updating video. Now the update occurs after
processing all the input actions.
2 年前
TheoryOfNekomata
cc63e9e338
Add gamepad/joystick support
Implement event handling for gamepads and joysticks.
In addition, the events are ordered according to SDL compatibility.
2 年前