TheoryOfNekomata
|
b4cf53c181
|
Add more sprite logic
Demonstrate on-the-fly flip for sprites.
|
2 vuotta sitten |
TheoryOfNekomata
|
95d3fb8e9c
|
Add placeholder algorithms
TODO comments for implementation.
|
2 vuotta sitten |
TheoryOfNekomata
|
5d1c4b0a69
|
Use sprite loading logic to reuse sprites
Make use of sprite loading to streamline the sprite management process.
|
2 vuotta sitten |
TheoryOfNekomata
|
8fddede051
|
Update sprite loading code
The sprites are now loaded using a utility function in IZ_video.
|
2 vuotta sitten |
TheoryOfNekomata
|
63021f04d1
|
Trace weapon ammo
The magazines for each weapon except the rifles have been drawn.
|
2 vuotta sitten |
TheoryOfNekomata
|
57e4a768dc
|
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
|
2 vuotta sitten |
TheoryOfNekomata
|
9cde8ff876
|
Extract common code
Remove symlinks and make codebase use common modules instead.
|
2 vuotta sitten |
TheoryOfNekomata
|
143206529b
|
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
|
2 vuotta sitten |
TheoryOfNekomata
|
3094b571d5
|
Update config file parsing
Unify config loading in net and video subsystems.
|
2 vuotta sitten |
TheoryOfNekomata
|
d1530e0ae0
|
Add help
Make sure to have help messages for both the game and the server.
|
2 vuotta sitten |
TheoryOfNekomata
|
3ee49cf7e9
|
Update name of app and network binding member
Make the member name generic to accommodate other potential
implementations beyond Websockets.
|
2 vuotta sitten |
TheoryOfNekomata
|
1a2f4ff726
|
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
|
2 vuotta sitten |
TheoryOfNekomata
|
5283548bb3
|
Refactor input and video logic
Put input and video subsystems into their own directories.
|
2 vuotta sitten |