TheoryOfNekomata
54f13de92a
Put repo config in global config
Ensure every config-backed subsystem can serialize/deserialize config in
a single consistent manner.
il y a 2 ans
TheoryOfNekomata
57e4a768dc
Update config
Add templates for config item types.
Also updated server's config to use the global config module.
il y a 2 ans
TheoryOfNekomata
9cde8ff876
Extract common code
Remove symlinks and make codebase use common modules instead.
il y a 2 ans
TheoryOfNekomata
143206529b
Refactor code
Rename files in order to prepare for extraction for publishing
subsystems independently.
il y a 2 ans
TheoryOfNekomata
3094b571d5
Update config file parsing
Unify config loading in net and video subsystems.
il y a 2 ans
TheoryOfNekomata
d1530e0ae0
Add help
Make sure to have help messages for both the game and the server.
il y a 2 ans
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
il y a 2 ans
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
il y a 2 ans
TheoryOfNekomata
488626938a
Update references to configs
Update documentation.
il y a 2 ans
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
il y a 2 ans
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
il y a 2 ans
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
il y a 2 ans
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
il y a 2 ans
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
il y a 2 ans
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
il y a 2 ans
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
il y a 2 ans
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
il y a 2 ans
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
il y a 2 ans
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
il y a 2 ans
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
il y a 2 ans
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
il y a 2 ans
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
il y a 2 ans
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
il y a 2 ans
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
il y a 2 ans
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
il y a 2 ans
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
il y a 2 ans
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
il y a 2 ans
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
il y a 2 ans