TheoryOfNekomata
9e06bc780a
Update documentation and assets
Provide latest versions of the files.
il y a 2 ans
TheoryOfNekomata
1a2f4ff726
Implement retries behavior and config
Provide the facility for the player to retry a failed connection a
certain number of times.
il y a 2 ans
TheoryOfNekomata
b8c6aff742
Add assets
Assets for weapons.
il y a 2 ans
TheoryOfNekomata
a782e3f3dc
Remove subsystem implementation
This file is unnecessary.
il y a 2 ans
TheoryOfNekomata
5b916f263d
Update network thread function identifier
Use appropriate identifier for function that runs network thread.
il y a 2 ans
TheoryOfNekomata
5283548bb3
Refactor input and video logic
Put input and video subsystems into their own directories.
il y a 2 ans
TheoryOfNekomata
fec7105c03
Refactor project
Split the network events to the net directory to keep the app code
implementation clean.
il y a 2 ans
TheoryOfNekomata
b545368deb
Fix network callbacks
Ensure no side effect persists when errors have been triggered.
il y a 2 ans
TheoryOfNekomata
a7f9b45f71
Add database setup
Database will be used for authentication.
il y a 2 ans
TheoryOfNekomata
488626938a
Update references to configs
Update documentation.
il y a 2 ans
TheoryOfNekomata
a345474f03
Implement sending events
Implement the sending of input events to the websocket server.
il y a 2 ans
TheoryOfNekomata
8661cdc290
Unify message creation
Use common method for creating messages in client and server.
il y a 2 ans
TheoryOfNekomata
1aa13c5b72
Refactor identifiers
Update identifiers to be consistent.
il y a 2 ans
TheoryOfNekomata
c1f6d92cc8
Refactor directory structure
Add subdirectories for grouping net-related functions.
il y a 2 ans
TheoryOfNekomata
508967fcb7
Add configs to server
Make server optionally have a mountpoint for putting assets.
il y a 2 ans
TheoryOfNekomata
fd720dbf89
Change symlinks
Point symlinks to relative paths.
il y a 2 ans
TheoryOfNekomata
1421ff9efe
Use own version of cmdline option function
Copy implementation from lws.
il y a 2 ans
TheoryOfNekomata
67036afd8a
Add write logic from client
Connect client to server, save connection details.
il y a 2 ans
TheoryOfNekomata
cbc3311587
Debug app
Ensure app pointer is present in callbacks.
il y a 2 ans
TheoryOfNekomata
74302fadcc
Make client receive messages
With the help of the test client app, the real client is able to receive
messages which are transmitted through the server.
il y a 2 ans
TheoryOfNekomata
8c42f84d46
Fix termination handling
Ensure the same reference of the server is terminated in the server,
while the client should check the context when connecting/disconnecting.
il y a 2 ans
TheoryOfNekomata
4e4924ec0b
Implement connectivity
Attempt to connect client to server.
il y a 2 ans
TheoryOfNekomata
e80c557d63
Update server
Ensure mounts are configurable.
il y a 2 ans
TheoryOfNekomata
97cfbab7ad
Refactor network initialization
Isolate network logic to each subsystem.
il y a 2 ans
TheoryOfNekomata
e9ddbf189d
Refactor server code
Split callback logic into several functions.
il y a 2 ans
TheoryOfNekomata
d23d3a5127
Add adjustments to game
Update initialization method.
il y a 2 ans
TheoryOfNekomata
e789b7032f
Update example
Use ring example.
il y a 2 ans
TheoryOfNekomata
9d2fe5b007
Implement a more involved example
Use minimal server echo example instead.
il y a 2 ans
TheoryOfNekomata
34e7ad43ea
Attempt connection to server
The client app is able to connect to the server, however no further
communication is happening. Must've been the callbacks?
Also the client app enters into an infinite loop when lws_service() is
called inside the game loop.
il y a 2 ans
TheoryOfNekomata
141d3f926a
Silence lws logs
Set log level to 0 for SDL to handle logging.
il y a 2 ans
TheoryOfNekomata
c3248953e2
Integrate libwebsockets connection
Add libwebsockets client to game executable.
il y a 2 ans
TheoryOfNekomata
6bba345acf
Add minimal protocol
Protocol retrieved from lws git repo for samples.
il y a 2 ans
TheoryOfNekomata
abf5ede03e
Add Websockets server
Websockets server is for game networking.
il y a 2 ans
TheoryOfNekomata
9643ac37bc
Simplify game loop
Only check if events should break the game loop instead of having a
separate member for game loop checking.
il y a 2 ans
TheoryOfNekomata
afa8fcce02
Abstract SDL event handling
Delegate the event handling solely in input state.
il y a 2 ans
TheoryOfNekomata
52fb193b83
Cover all input methods on tests
Add tests for initialization and teardown for all input methods.
il y a 2 ans
TheoryOfNekomata
bac32963ff
Group player input tests
Specify describe block for each player tests.
il y a 2 ans
TheoryOfNekomata
25eefd8173
Update macros for list find function
Allow current item pointer to have custom type.
il y a 2 ans
TheoryOfNekomata
bfc290567b
Fix list and pool errors
Change the pool list initializations.
il y a 2 ans
TheoryOfNekomata
bc4593d806
Add memory-related code
Add memory and data-related implementations for handling game data.
il y a 2 ans
TheoryOfNekomata
1095a92c61
Update mock int types
Use consistent integer types for mocks.
il y a 2 ans
TheoryOfNekomata
5caae74ebc
Update video tests
Properly mock video function dependencies.
il y a 2 ans
TheoryOfNekomata
259780cdb2
Fix multi player support
Correctly dereference pointers.
il y a 2 ans
TheoryOfNekomata
e4d4441b07
Update tests
Update input tests.
il y a 2 ans
TheoryOfNekomata
effcd08fcb
Optimize MIDI events handling
Declare memory before processing.
il y a 2 ans
TheoryOfNekomata
464e013a46
Update loops
Declare variables early on.
il y a 2 ans
TheoryOfNekomata
d1999f7667
Add convenience typedefs
Use short names for int types.
il y a 2 ans
TheoryOfNekomata
9417a20d9a
Improve initialization logic
Provide default states for input and output.
il y a 2 ans
TheoryOfNekomata
7454c41463
Add channel config
Allow MIDI input to be filtered through MIDI channels.
il y a 2 ans
TheoryOfNekomata
1f7f00e39b
Adapt messages to receive from any channel
Use higher bits of first message byte to get notes from all channels.
il y a 2 ans